Aircraft Carriers - WT Discussion

Ah yes, the jet thats too fat to properly take off from a ski jump carrier, and the ski jump carrier thats perpetually on fire.

Jokes aside, more carriers are nice, tho unforrunately, I think this’ll just be for a test drive and we wont be getting any air gameplay with proper modern naval maps for another long time…

Idk. Maybe the End of the year event maybe to test Carriers. Last year we had Subs so this year we should get Carriers.

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Kuznetsov might be able to replace Ark Royal(R09) in Air SB and the remaining ARB carrier maps, or atleast I hope it could - it would be nice if both teams’ takeoff point had AA guns, rather than just one side.

We’ve seen from Mobile that gjn has models for other carriers, maybe some of those will appear this time too.


( https://youtu.be/qVJn3nUTwHY?t=9 )

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Yup, that sure is the admiral kuznetsov, wondering if we’ll get a spotting range bonus considering how much smoke the irl one makes?

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Some images of Admiral Kuznetsov from the Su-33 devblog:


And wallpapers:



And my findings from the files, first devserver version:

Unlike Baku, the launch tubes for long-range AShM 's are not present in the Xray
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However, the antisubmarine rocket launchers and ammunition storages for aircraft weapons are equally present as they were on the previous carrier(s)
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The AK-630 single turrets are named as the primary calibre, while the 3M87 Kortik combined gun-missile defense systems are marked as secondary calibre. Ammo storage for the 9M311 missiles are modelled, but they are not currently usable - only the gun component of the turret is able to fire at the moment.

This is the first carrier to have Xray modules for radar systems present in the model !
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Though, some of the WW2 carriers added in update " Apex Predators " did have their optical rangefinders modelled already.

Here 's some additional images showing some of the VLS cells for 3K95 Kinzhal SAM ( aka 9M330 ) and defensive chaff screen projectors:
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These are not currently part of the DM for the ship. These images are not comprehensive, there are more of both types of equipment present than shown above.

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Eh, better to do the work now I guess, means you don’t have to pick it up later in 5 years when carriers do actually come.

Anything new? I do hope player controlled carriers will come

Would love to sail the Graf Zeppelin one day. Just recieved a model kit.

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what do this thread have to do with israel? why is Israel tagged

+1
Subs and aircraft carriers are a must

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Because israel bias? Duh uh

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Possible US carrier line

RANK, CARRIER, aircraft : Fighter, Torpedo/ strike, bomber (in order)
2 USS Ranger (ww2) 3.7 F2A-3, TBD, SB2U
3 USS Lexington (ww2) 5.0 F4F-3, TBF-1, SBD
4 USS Enterprise (ww2) 5.3 F4F-4/f6f-5, TBF-1/SB2C-4, SBD
5 USS Midway (post-war/pre-Korea) 6.0 F4U-4B/F8F, AD-2, AD-2
6 USS Iwo Jima (Korea/cold war) (end of line?) 6.7 F2H-2, F3D, AD-4

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What rank would you think for Graf Zeppelin?

idk 5.7 maybe would be pretty high up

Makes sense

WT Mobile 's latest update included some changes for aircraft carriers, so here they are:

This changed section is in ailist.blkx, affecting carrierFighter under the " hunt " command. It seems to me like a new set of checks to help AI wingmen follow the player 's controlled aircraft, but it might do something else.
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These revised sections affect carrierBomber when the target is " bigShip " or " smallShip "
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This one is similar to the above one for fighters, but affects the bombers instead.
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This part affects carrierDiveBomber behaviour against bigShip, note that there was no change to smallShip reaction and that this section does not mention attacks using rocket weapons.
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And this section again, this time for carrierDiveBomber
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The following code changes are all from aircraft_carrier_unit_input.das


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These code changes are from aircraft_carrier_unit_spawn.das

From supportplaneconfig.nut, seems like the visual priority of bombers and torpedo bombers on the HUD is being switched.
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In cfghudaircraft.nut, the button which appears to be used for switching player control back to the ship now as a new icon


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Do we know if any of those AI control calls are already used anywhere else, for example the existing AI Attackers, that could be found on Air maps?

Interesting

Sadly there is a bug currently where AI Neutral Aircraft Carriers capture any and all aircraft. So in customs nobody can enjoy aircraft carriers atm with members of the opposite teams on the same aircraft carriers.