Ah yes, the jet thats too fat to properly take off from a ski jump carrier, and the ski jump carrier thats perpetually on fire.
Jokes aside, more carriers are nice, tho unforrunately, I think this’ll just be for a test drive and we wont be getting any air gameplay with proper modern naval maps for another long time…
Kuznetsov might be able to replace Ark Royal(R09) in Air SB and the remaining ARB carrier maps, or atleast I hope it could - it would be nice if both teams’ takeoff point had AA guns, rather than just one side.
We’ve seen from Mobile that gjn has models for other carriers, maybe some of those will appear this time too.
The AK-630 single turrets are named as the primary calibre, while the 3M87 Kortik combined gun-missile defense systems are marked as secondary calibre. Ammo storage for the 9M311 missiles are modelled, but they are not currently usable - only the gun component of the turret is able to fire at the moment.
This is the first carrier to have Xray modules for radar systems present in the model !
Though, some of the WW2 carriers added in update " Apex Predators " did have their optical rangefinders modelled already.
Here 's some additional images showing some of the VLS cells for 3K95 Kinzhal SAM ( aka 9M330 ) and defensive chaff screen projectors:
These are not currently part of the DM for the ship. These images are not comprehensive, there are more of both types of equipment present than shown above.
WT Mobile 's latest update included some changes for aircraft carriers, so here they are:
This changed section is in ailist.blkx, affecting carrierFighter under the " hunt " command. It seems to me like a new set of checks to help AI wingmen follow the player 's controlled aircraft, but it might do something else.
These revised sections affect carrierBomber when the target is " bigShip " or " smallShip "
This one is similar to the above one for fighters, but affects the bombers instead.
This part affects carrierDiveBomber behaviour against bigShip, note that there was no change to smallShip reaction and that this section does not mention attacks using rocket weapons.
And this section again, this time for carrierDiveBomber
The following code changes are all from aircraft_carrier_unit_input.das
Sadly there is a bug currently where AI Neutral Aircraft Carriers capture any and all aircraft. So in customs nobody can enjoy aircraft carriers atm with members of the opposite teams on the same aircraft carriers.