I haven’t seen anything new abt carriers since the last devserver, but autumn-winter is usually the heaviest time when it comes to new additions in WT - we probably won’t be waiting long to hear something else.
Seems like I accidentally predicted the addition of the Izmail battlecruiser though, that was a pleasant surprise.
I somewhat forgot this thread existed, but, carriers!
I wanted to share the thread I made on the Project Orel that I made, a 70s Soviet aircraft carrier (read: heavy aircraft carrying cruiser) that was close to being laid down but would ultimately never come to pass.
This mostly came about because of the new/upcoming naval strategy game Sea Power, since it included the Orel (below). It made me think that, “hey, if Sea Power, an extremely grounded and realistic-seeming game, can include the Orel for mission creation and unit diversity, why can’t War Thunder?”
So, I wanted to know what you guys think about it! I was not thinking of it as “playable,” instead I was thinking of it as a mission setpiece/spawn point. It could be useful for big battle air maps, in my mind when I was creating it was the Denmark Air Sim map, and I think would just generally be really cool.
Im gonna need to read through this thread it seems… I’m thinking of suggesting some reintroduction or better implementation of the Air sim maps that feature large bodies of water, such as Denmark. I’d love to see the carrier stop being a barely defended mobile airfield, and start seeing carrier groups that need to have all their escort vehicles destroyed over time before the carrier can be struck safely.
Tbh it is rather infuriating that the War Thunder Mobile App, has more indepth vehicles of differing types than what is available in normal War Thunder, it was supposed to be that normal got Submarines, aircraft carriers and such before Mobile (not the other way round).
Well WTM is being used as a test platform, it’s more like arcadey game than realistic game like WT. For example, AF D3 (yep, that 3.3 slow ass german naval barge) is being placed in top tier of WTM naval combat and surprisingly it’s capable to destory battleship and even missile cruiser. The WTM naval is extremely goofy and unbalance, it’s tech tree is even harder to grind than WT, oh btw you can even get time limited offer that allow you buy top tier ship directly (Ofc u need to pay real money). So I sold my soul to the snail so I can actually try some of the submarine and missile ship in WTM. And I have to say they are freaking OP and unbalanced but thankfully this is a mobile game so gaijin can do whatever shit they want and players wouldn’t complain, which wouldn’t happened in WT. So don’t feel jealous because WTM get some shiny new stuff, just pray and hope those submarine, missile ship and aircraft carrier will come in WT in a balance status soon™.
During my first time playing WT, I was surprised to see that there weren’t any aircraft-carriers in this game…at least, none that could be acquired. Personally, I dismiss the one in Enduring Conflicts and the light-cruisers that can launch planes, but that’s just me being nit-picky.
I don’t know if I’ll ever get far in WT, but I can imagine how they would operate, and I think it would be interesting. Might require a map bigger than what I experience in Enduring Conflict, but I think it can be done.
Those barges are already ingame for german coastal with the same 88’s or bigger guns. But warthunder mobiles damage model for ships is like world of warships from what I have seen so that they work on mobiles.
Ah yes, the jet thats too fat to properly take off from a ski jump carrier, and the ski jump carrier thats perpetually on fire.
Jokes aside, more carriers are nice, tho unforrunately, I think this’ll just be for a test drive and we wont be getting any air gameplay with proper modern naval maps for another long time…
Kuznetsov might be able to replace Ark Royal(R09) in Air SB and the remaining ARB carrier maps, or atleast I hope it could - it would be nice if both teams’ takeoff point had AA guns, rather than just one side.
We’ve seen from Mobile that gjn has models for other carriers, maybe some of those will appear this time too.
The AK-630 single turrets are named as the primary calibre, while the 3M87 Kortik combined gun-missile defense systems are marked as secondary calibre. Ammo storage for the 9M311 missiles are modelled, but they are not currently usable - only the gun component of the turret is able to fire at the moment.
This is the first carrier to have Xray modules for radar systems present in the model !
Though, some of the WW2 carriers added in update " Apex Predators " did have their optical rangefinders modelled already.
Here 's some additional images showing some of the VLS cells for 3K95 Kinzhal SAM ( aka 9M330 ) and defensive chaff screen projectors:
These are not currently part of the DM for the ship. These images are not comprehensive, there are more of both types of equipment present than shown above.