Hi everyone, I have a question about player detection in thick clouds in Air RB. While I was inside dense cloud cover, a player 2–3 km away was able to track me and shoot me down as if he knew my exact position. How is this possible? (replay link)
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If clouds are client-side, this gives players who don’t see them an unfair advantage. That would be like making soft cover (foliage) and hard cover client-side in Ground RB, where players see different terrain. This is bad game design. Players should then avoid clouds entirely, because while you may not see your opponent, they could still see you clearly
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I don’t understand why this topic doesn’t receive more attention. Apparently, it has been discussed by other YouTubers as well. Can anyone from Gaijin clarify how clouds actually work in this game? Thanks.