Yesn’t. There was change to center of gravity to stabilizers value, with this render being thrown around:
At the same time, it looks like whoever made this render forgot to add 0.6s guidance delay typical for AMRAAMs, as green (new) missile starts to turn sooner. If you were to address that, odds are this “buff” has no impact whatsoever on flight model.
I totally agree but i do think it kinda deserves a maneuverability buff making it turn better than the A with some tweaks done on the PID and a loft angle buff so it can keep its energy for long range intercepts
And at close range it becomes extremely maneuverable
Or at least make it better than the C by buffing the booster
it should have no effect, but you know gajin? there is no official source that the D performs like the C. and in the ingame replays you see that the C turns better
The C turns harder cause the D tries to conserve energy (keeping in mind both were buffed), also wdym with “there is no official source that the D performs like the C.” Do you want them to make up missile stat´s when the D shares most similarity with the C.
The public info says the aim-120D should use sidewinder propellant
The thrust in that graph is wrong and should be bumped up to what the sidewinder 9x has.
If you do calculations the increased thrust kinematics will fix most AIM-120 issues.
The dimensions of the rockets show there is 50 extra lbs in the AIM-120 rocket engine over the sidewinder.
and before anyone comes in and says butbut the rocket fuel doesn’t mean it’s the same thrust!
Yeah and the C5 is not a “significant increase” in performance. This is proof that C5/C7/D should have better thrust kinematics than the A/B because at the moment they don’t at any range.
All you can gleam from it isn’t AMRAAM underperforming, given it has 240s specific impulse in game which seems to be average for AP/HTPB, but Sidewinders being underperformers at 212 if memory serves me right? To make it funnier, 9X block in 2 game is also below AMRAAMs at 232s impulse. Then there’s discrepancy in listed AMRAAM weight, as it claims both A/B and C/D weigh the same. IF, IF you can get C5/D weight down then those 5kg propellant extra would help.
Yeah I’ve seen that and posted it in the AIM-120 thread.
The thrust force is what I’m talking about not impulse time. That would fix most of the problems in the AIM-120C5 and higher. Do the calculations and just bump it up to the sidewinder 9x thrust of 18000 instead of the 15500ish from the “all boost” even though the sustain of the A/B is 13500ish but it’s boost is 22000ish? The missile will have an easier time hitting sideways moving targets within 20km and longer shots will have ~10s chopped off.
The weight discrepancy is that the AIM-120A/B are actually underweight in game. They removed 10KG from the warhead, updated the fragmentation pattern for more fragments and moved the extra 10kg to the motor.
Except improving thrust also improves impulse for given propellant mass.
Even one analysis (from DCS dev?) claiming 265lsp/17800ish N of thrust is still modest 10% improvement, it won’t turn AMRAAM into wunderwaffle everyone copes about.