Hi there! I’m looking into finding a way to implement AI SAMs/SPAAGs that only target munitions, to provide CRAM cover for spawns on a mission I’m working on, so far I can’t figure out how to do this, as the ‘small’ targetType does not seem to be functional, and I cannot find any documentation for the aiEffectivenessDistance in the overall mission settings, which I believe is to do with player/munition prioritisation? Perhaps there are other targetTypes not displayed in the drop-down list in the editor?
Any help with this would be greatly appreciated.
Thanks!