AI Fleets Not Targeting Players past 4km range

I’ve worked with AI fleets before and simply had a “fireatwill” in “UnitSetProperties” with different accuracy for ground and air and it worked perfectly. Now since this new CDK update they cant target past 4km with the same settings. So here are some triggers I’ve set for them to force their ranges and targets but still nothing. Wonder if im just doing something wrong or there has in fact been some type of change.