The Seraph has a higher survivability overall.
One is a utility helicopter equipped with weapons, the other is a dedicated attack helicopter.
I get that, but right now there is absolutely no reason to play Saraph anymore.
If Saraph could carry 2x4 Spikes, whilst AH-60 maintained its 4x4, then there is an actual tradeoff to consider where both become viable in different circumstances.
The Russians have the trinity now.
The KA-52 that can kill tanks and aircraft
The Su-30SM providing cap while being able to launch its KH-38MTs from 20 KMs or more (mind to remind you that the ADATS has half of that range maybe even less to be effective).
And the S1. This one is not that hard to evade but it’s the best there is and when you have all of these… think about this. You are in any other plane and you spawn in. There is a Su-30 firing 3 R-77s at you. 2 S1s and besides the fact that you can’t so CAP you can’t even do CAS to help your team that is getting evaporated by the 38s and KA-52s.
I don’t think that limited mmw weapons don’t have to be integrated. Instead of 16 hellfires add just 8. Instead of 18 brimstones add 8 or 10
Looks perfect for FCR use to me. lock identify fire.
yes perfect when actually forced to identify instead of just letting people spam missiles into unknown targets
If they don’t identify they get banned for TKs. I don’t see the issue. The radar should also pick up dead tanks. If you don’t want to waste a missile you should be identifying.
He has a point
Sure get kicked after 2 ones. The problem was those 2 still died, not only that but this isn’t binary. You’re gonna have way more frequent teamkills with such system and it will be a problem that no one wants to deal with. The balance will also be a problem and it isn’t suitable for the game in the way you want it right now
Even if you kill just 1 person a match when it is frequent and constant people start to get pissed off about the weapon system. Support for the 114L is important imo
Guess we will be left to agreeing to disagree. You want artificial limits and I don’t want hand holding for laziness.
considering the game without so common aps and chaff smoke this is what it has to be or players on both sides will be pissed off about the weapon and it either can’t come now or can come in limited fashion. you can disagree with that but gaijin won’t really care. they’ll add it when they see it reasonable.
Ka-52 that’s useless in ground due to SPAA, just like Apache.
Su-30SM which provides equal CAP as F-15E and Rafale while having a slightly worse payload than Rafale, and arguably equal payload to F-15E.
Pantsir which can’t frag F-15E, Su-30, Rafale, etc due to its bad range for the CAS it’s facing.
Radar AGMs should stay out of the game.
AH-64E can come in with SPIKEs if you want F&F IR weapons.
The mitigation most of us want for the tornado/typhoon is for exponential and significant SP costs after 6. (This also makes it easy as this is just 2 hard points) This way in gamemodes like ASB you can still run as many as you want without annoying hard limits.
Same could be applied to FnF hellifres or any AGM that was too strong
disagree
i don’t think the idea that op systems should exist based on the idea that you pay for them with sp
you can pay for a vehicle that kills, however it shouldn’t be op
spawnpoints should be used for balancing non op systems
so just exclude the majority of air to ground weapons?
About the Russians. I understand what you’re saying but the thing is that the USSR is much more capable of these 3 things than any other nation.
Then remove all FnF AGMs from the game. It is unfair that some get them and others don’t. MMW would be barely more powerful than IR+IOG anyway, the only thing that needs mitigation is the fact that the typhoon could carry 18 of them when the average is 6.
Though in the Apaches case, you already have helis with 16x FnF AGMs
they aren’t a huge problem the way hellfire 114L’s would be. weapon systems are way more complex on their capabilities rather than “has fire and forget” or not
I’ve already told about them in my earlier replies incase you have forgotten
There are also other logical reasons however they would go too far into other vehicles where it isn’t the scope of this post
add them without LOAL then
France has 6 MBTs and 2 CAS platforms of slightly superior air to ground capability to that of the Soviets.
USA has 7? Free MBTs, and 1 CAS platform arguably better than the other CAS platforms due to 20 SPAA countermeasures known as glide bombs.
As for excluding radar air to ground weapons, the only way I can see them ever coming to the game is IF teamkilling is disabled for realistic and simulator ground battles.
They haven’t done that with any A2A weapon for ARB/ASB, and TKs are constant
They haven’t since the teamkilling epidemic a over half a decade ago.
I just don’t see any situation where radar guidance is allowed without changing how allies are impacted by it.
No teamkilling, allies are given a clear warning that an allied missile is targeting them on the HUD, etc.
There’s no good way to allow radar missiles without fixing that issue.
Cause while a FAB-5000 can do some teamkilling, the fact that both the host radar and the missile radar sees all tanks as equal will remain.
And yes, you did mention missiles can distinguish radar signatures as a claim, but that doesn’t help when it’s Sweden vs Germany.