AH-64D with Spikes

not sure if the fire control system let’s the missile fire past the 8km range even if it could reach there
however it does have more ballistic energy

I would like to see the operator guide the missile with a video feed while they make high speed turns.

helicopters are actually pretty stable due to camber in high speed turns
however i agree that the spike nlos can’t be used at speed due to other reasons which means it won’t need speed to reach higher ranges
image
it is actually interesting that the max range is listed by americans as 32km and not more compared to what they have on the rafael’s website
could be that back in 2021 they had an earlier version of the spike nlos (5th gen instead of the 6th gen) which reduced it’s range

Does anybody know when they would add the ah64e to the game? As all of you seem to be more experienced playing the game

well one could speculate. i would speculate it comes after aps is more common on top tier tanks and we have already received the multivehicle sam system update
but as an answer in time? no idea.

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why though, if it was added right now it wouldnt be overpowered or anything, especially because gaijin will go the lazy route and make it an apache with spikes

the discussion started from it being talked about with 114L not spikes

Wouldn’t we be able to get the AGM-114L and other F&F missiles at least in the Heli PvE mode?

114L is supposedly too OP cuz it can see you through smoke

There is no smoke in the PvE mode. The 114L would be limited in use only to PvE

do people actualy play heli PvE?

like seriously its faster to grind in ground rb than that

no special treatment

Of coruse. Add other weapons along the Lima but you get the idea

Could be a bit nicer to play with F&F weapons

and then modify the core ui and weapon listing systems
all that work? nahh i’m not gonna support it. it can sound simple but the amount of modifications that would have to be done are somewhat significant and just to have random weapon in pve
know the limits
i know it would be fun to spam those weapons there but it would never happen even if it was suggested

I would like to see some sort of separation of top tier from automated gameplay and the classics. meaning advanced 14.0 fox3s shouldn’t see 13.0 and below (air rb), and all (comparatively) long range F&Fs in GRB should be more than a tier away from the latest saclos or beam riders. cas included, of course

edit: grammar

The thing many people don’t know is that the Israeli ah60 can carry 16 spike missiles and that is nothing that we get in the american tech tree. I don’t know why this isn’t talked more often about

You talk about something like that and then a commie says “ehh U.S main crying about no having good helicopter”
Can’t suggest anything with these type of people around

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it was really funny when the Israeli one was the same BR as the us MH60

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Unfortunately, spikes has only been tested on the Apache Guardian.

However we could see the AGM-169 in game, just not for the Longbow. It was successfully integrated on the Viper and the Guardian.

It’s pretty much a AGM-114R with a Tri-Seeker (SALH, MMW,IIR).


I don’t see why it can’t be in game. The “remodeling” of these agms is minimal and the IR functionality will be the same among other FnF agms. Only issue might be balance but if it’s limited to 8 multi-mode (IR/SALH) and 8 SALH only. it won’t be broken like the Israeli Blackhawk

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