AGM-114 Hellfire - Badly underperforming?

There ain’t no feeling quite like bonking a Soviet MBT on the head with a 500 lb Paveway, perfectly on the turret roof, and being rewarded with “hit”.

Literally all it destroyed was one track. His MG was fine, his damn optics were fine, it was literally just his track.

It was that match that I gave up on trying to use the F-117. I doubt Gajin will be fixing Russian MBT roofs any time soon.

If they implement the DSU-33 Height of Burst nose fuse & in-flight retargeting for JDAMs it might solve the issue since it gives a 4-8 meters of standoff.

But that would take actual work


Also there were efforts to combine a proximity & SALH seeker at one point

If a paveway embedding itself into the roof a tank doesn’t kill it, I doubt a JDAM airburst would either.

Are JDAMs even designed to destroy tanks?

It’s a modular kit so depends on the warhead, and since they fit most bodies that use the Mk.8x form factor, options exist for; GPHE, SAP, AP, FAE(BLU-118), OR(obstacle reduction), RCDM (reduced collateral damage munition), Mine(Quicksink & Destructor) & AShM / Torpedo and Submunition deployment.

So there are a number of options, considering SALH nose fuses do exist that can provide terminal guidance, and could probably be combined with the existing -ER & -P type kits for extended range. There is also the potential for the Quicksink(likely IIR) or Anti-Rad Seeker kits to supplant them as well.


In fact it’s interesting that LJDAMs are already implemented, just not on US aircraft for whatever reason.

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It happens to M48s as well, seems like those massive round wielded turrets do quite a lot. I’ve bombed M48 with 2000lb and have a hit as well. 500lb is actually possible cause the server does weird stuff so it doesn’t actually hit properly.

Me when my kh38 only takes out the barrel and tracks of a leo2a6

If you’re not killing someone with KH-38, even if it’s a game bug - we’ll be considering it being a skill issue

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forum users when self homing device decided to hit Leopard’s turret cheek: skill issue

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It should still kill as well, 152kg explosive, plenty to kill leopard anywhere. IDK why so many people conclude everything as skill issue.

Yeah it is supposed to kill but this is game mechanic, not me making it up. Happens a lot with kh29, agm-65G and even with hammers

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Nothing wrong on hellfire…
Yes that T90 survived… :D
image

Gaijined

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Jeez…