Rereading this, I meant bases as in airbases. Like runways, not the bomb targets.
Due to the terrain difficulty I think that fewer airbases would be better for this map.
I wouldn’t mind seeing a ‘reworked’ Pyreness map in Air Sim Battles with everything added in. +1
Pyrenees is too sexy of a map to not get put in sim 😤😤
+1. We need new, bigger maps. Also bumpy, cover rich maps.
I´ve been an advocate to bring this to SB ever since it got added, it would really be nice addition (even an upgrade imo) both visually and gameplay wise for 10.0+ and even below that with some tweaks!
Huge thumbs up!
This is exactly why they wont add it
someone shame this man
Pretty sure I know who it is lol
squishy would neverrr
You can make votes public so everyone can see who votes no on objectively good ideas. 99% of the time the people who vote no don’t raise any actual arguments against something, much less a good argument, and tend to do so because it would either directly or indirectly harm their fav nation/vehicle, or just don’t like the poster and as such wanna spoil anything they do/suggest no matter what.
Kind like throwing themselves under the bus to make sure someone they don’t like also gets hit, which is embarrassing and childish.
Late reply, but, as far as I can tell it is a limit with the engine. I watched the “custom map” tutorial for the cdk and tried to “make” one to verify it lol.
The engine currently uses a pixel heightmap image as basis for maps with information about topography baked in with (basically imperceptibly) different shades of black. The heightmap has to be a 2048x2048px image. It uses cell size (meters) * resolution (constant 2048) which = the size of the location (also meters). So a 128x128km map has a cell size of ~62.5m, meaning between every “point” the game uses to calculate elevation, there is 62.5m of space.
But, since the game can only use a 2048x2048px image to determine this, any larger and the spaces between points will get too big. For example, a suggestion of mine,
was approximately ~555x~740km. But since the game can’t do maps that aren’t perfect squares because of the way the imaging works, to fit the whole thing it would need to be ~740x~740km. Dividing 740,000(m)/2048 (resolution) means that there has to be a cell size of approximately 363m. I did try to render that just for fun and the editor crashed, lol, so I think it might be out of the question for now.
I think the current limit for map rendering/creation using the current engine would probably be about 100m/cell, giving a map of 204.8x204.8km. But even then it would be stretching it, and the map would probably look really jank.
So unless they figure out how to either up the resolution, fit more data into a smaller picture, or reconfigure the engine, these maps are probably as big as we’re going to get.
I do hope they do something about it though, DCS sized maps for EC would be awesome.