Add spawncamp protection ARTY similar to what we have in WTM to PC WT (ANTI Spawncamping system)

Spam ping isn’t the only thing you can do, the chat is there… (And that ignores the short radio which is the best manner to communicate, but spamming the radio, and pings, will lead to you being ignored.)

I don’t think it would be that common, but if they are actively doing that then the match must definitely be already lost.

That ‘team’ includes you for one.

“ATTENTION TO TEH DESIGNATED GRID SQUAREEEE” x1000000000 as my teamates drive past and die doing nothing

ah yes at half tickets where a match SHOULD be recoverable because they got lucky with 2s38 and bmpt spam and now we are unrecoverable.

,/.,?><>?,
iv been on german teams in midteir where a do with the cannons, twinprob foward reverse prop craft cassed, a few pantehrs and tigers and pz4s killed tanks and we won 70 tickets on our side to 2000 on theirs due to teamates ACUTALLY being able to coutner because it was the ONE MAP that its hard to spawncamp on, (tunnel with train, winter, has housese on the side)
the do kept planes in check and clapoped them, so did our spaa do a amazing job, our ground di djust as nice

so arguing match is already lost is not the case in any senario as you can recover if you have majority caps or its a 2 cap only map

people tend to ignore caps and instarush spawn

yea that helps when you cant get to a firing position before youre already dead. at least arty will blow them up or harass them to the point of being dismantled eventually

“I am very smart”

99% of the time its not ‘spawn-camping’ but rather spawn-pushing, which is the result of one team losing the match and the other having nothing else to do but to drive to the last place where enemies will be.

Spawn-pushing is not much of an issue and often even allows teams to win games they would have otherwise lost by using their 20s of spawn-protection to thin out enemies at their spawn until they can push out again.

Naturally, its much easier to hold spawns on certain maps than on others and some maps definitely need to have the terrain at spawn-areas revised.

Spawn-camping is moreso abusing certain positions outside of spawn area that serve no other purpose and that shouldnt exist in the first place;
E.g. on big Fulda on the ridge behind the south-west spawn
IMG_20260914_080603
Maginot Line past the castle and in the north-east corner against north-spawn and south-west corner against the south-spawn
IMG_20260914_080944

I dont think such arty mechanic would solve anything and would moreso be an unecessary annoyance

Nonsense…
Gaijin would have to do a lot of map overhauls. At this moment there are many maps which allow to snipe spawns from cap points or from very close to them, some even from spawn to spawn. By your idea, I should be obliterated by this arty just for mere defending a cap, which is the whole point of this game…

I’ll let you in on a little secret.
Gaijin don’t really care about spawncamping.

The best solution I’ve seen proposed before is to simply make a spawn zone along either edge of the map in which you can spawn anywhere within it. Would make it very difficult to spawn camp compared to what we have with a fixed point where you can just sit and wait and you know they will be there.

Even if they pulled the “too difficult to implement card”, they could achieve the same result by just increasing the number of points from 1 or 2 to 8 or 10.

The simple truth is that they don’t really care and have said as much in the past that it is a normal part of the game.

if you know are shooting directly into their spawn from a spot for a unfair advantage yes. you should get obliterated by arty

There is a difference in “defending the cap” and “staring at the spawn”

This is why you’re ignored, not because you’re spamming or being demanding, it’s because you’ve already lost the absolute millisecond that you have the issue.

I think you need to play another BR then…

This isn’t storytime.

Thing is, where I was saying this, was you being spawn camped, so it’s hardly the same.

And people often don’t say anything about the spawnrush or the spawn camp that’s going on so everyone just keeps spawning and dying to the dude behind the rock…

It’s for the next one to know…

Better than moaning on about how bad you’ve got it…

This is EXACTLY it… I had some guy moan about how I was spawncamping them in Abandoned factory, rushed from the non-rushing side, pushed up the back of the factory and was above the right hand sides spawn so fast stopping them from getting to the corner to snipe down on ours.

The issue melding that happens when people are complaining about the enemy getting the upper hand is just up there.

You’re just trolling at this point, for nobody can be this mentally challenged to think that I’m supposed to just sit at a cap watching the enemy coming from their spawn and kill me, because if I fired at them, it would be “spawncamping”… :D

hmmm now we have hypocracy “TELL YOUR TEAMATES WHERE THE ISSUE IS” now u say “oh now ur telling ur teamates so its invalid!!!”, make up ur mind

if your activly shooting at people woh just spawned in yes its spawncamping, if u get the broken sheild icon yes its spawncamping

That’s not hypocrisy.

it is, you say “ohh but u didnt tell your team” and when i prove you WRONG, you try to say “oh nooo ur telling ur team about a enemys position no wonder your getting ignored”

“we made it illegal to murder people but it still happens so its a bad idea” ahh

Unfortunately, this exact topic was suggested many years ago on the previous forums multiple times and even by myself.!

Unfortunately it was completely dismissed even with a POLL to ask the question.

A suggestion of adding arty on spawns to a certain distance until all caps (objectives) were completed allowing the subsequent disarm of the Arty leaving the basic spawn protection in place in order to finish the match. IF a person were to cap a point - the arty would resume its protection. ie In a 3 cap match, no one could spawn camp in a reasonable distance until all 3 were in their possession.

in your argument, what you are basically saying is the maps are crud!

30 seconds on spawn protections and we sholdnt lose it while driving out of spawn