Add selectable fire rate for Puma IFV (MK30-2/ABM)

Suggestion:

I would like to suggest adding a selectable fire rate mechanic for the Puma IFV equipped with the 30mm MK30-2/ABM autocannon.

Currently, the Puma is limited to a relatively low rate of fire (~200 rounds per minute). While this reflects its real-life configuration optimized for accuracy and controlled fire, the cannon itself is technically capable of a significantly higher rate of fire (up to 600rpm).

Proposal:
Introduce a fire mode selector that allows switching between:

  • Low rate of fire (~200 rpm) — improved accuracy, lower heat buildup
  • High rate of fire (600 rpm) — higher short-term damage output, but increased dispersion and faster overheating

Reasoning:

  1. Several vehicles in-game already feature selectable fire rates (for example BMP-2), so this would be a consistent gameplay mechanic.
  2. It would add tactical flexibility:
    • Low ROF for long-range engagements
    • High ROF for close-range combat
  3. The Puma currently struggles in close-range situations due to its low rate of fire compared to other IFVs at a similar battle rating.
  4. This change would better represent the full technical potential of the MK30-2/ABM while still allowing realistic limitations through balance mechanics.

Balance considerations:

  • Increased recoil/dispersion in high ROF mode
  • Faster overheating
  • Optional limitation to short bursts only

Conclusion:
Adding a selectable fire rate would improve both gameplay depth and vehicle usability without making the Puma overpowered, while also aligning it more closely with its real-world capabilities.

Thank you for your consideration.

Additional sources from Rheinmetall:

Official press release (2026):

The MK30-2/ABM is explicitly listed as having:

  • Controlled rate of fire: 200 rpm
  • Burst fire: 600 rpm (optional)

This indicates that multiple fire modes are part of the system design, even if not always used in standard operation.

1 Like

god not this again @Hardvel_LF Urban myth, the Puma is not capable of the 600rpm.
The gun on Puma, KF41 are specialy modified for more precision and lower fire rate.
They are not the standard MK30-1/ABM

This whole thread you made, is a failure

I think there might be some misunderstanding here.

I am not claiming that the Puma operates at 600 rpm in its standard configuration or that the crew actively uses such a mode in real life.

However, Rheinmetall documentation for the MK30-2/ABM does indicate both a controlled rate of fire (~200 rpm) and a significantly higher burst rate as part of the system’s capabilities.

Even if the Puma variant is optimized and limited for accuracy, this does not necessarily mean the higher rate is physically impossible — only that it is not the standard operational mode.

More importantly, this suggestion is about gameplay consistency.

War Thunder already includes multiple cases where vehicle systems are simplified or adapted for gameplay (fire modes, weapon handling, etc.).

So the idea is not to “force realism”, but to introduce an optional mechanic (with proper drawbacks) that improves flexibility and aligns with existing in-game design.

There are already examples in-game where vehicle capabilities are simplified or limited for gameplay reasons.

For instance, the BMPT has two autocannons, but in-game their usage is effectively constrained for control and balance reasons, even though the system itself is technically capable of more complex firing patterns.

This shows that War Thunder already adapts real systems into gameplay-friendly mechanics rather than strictly following real-life operation.

Because of that, adding a selectable fire rate for the Puma would not be something unusual — it would follow the same design approach already used for other vehicles.

1 Like

it is technicaly not possible for the Puma to operate on a higher fire rate,
it dopes not matter what you think about in gameplay consistency, there is non in that regard

not for sth like that,

it doesnt

it doesnt , its technicaly unable to do so

If you are saying that it is technically impossible, could you provide a source for that?

Because Rheinmetall documentation for the MK30-2/ABM indicates both a controlled rate of fire (~200 rpm) and a significantly higher burst rate as part of the system design.

I agree that the Puma operates at a reduced rate of fire in practice, but “limited in operation” is not necessarily the same as “technically incapable”.

Also, even if we assume that the Puma configuration is restricted to ~200 rpm in real use, War Thunder already represents many systems in a simplified or gameplay-adapted way.

So the suggestion is not based purely on real-life operation, but on combining documented system capability with existing in-game mechanics (like selectable fire modes on other vehicles).

If you have a source that explicitly states the Puma variant cannot physically exceed ~200 rpm under any circumstances, I would be interested to see it.

1 Like

Your own freaking source confirms my statement, you dont even read trough the stuff you post, if it wasnt KI generated in the first place

there is no limited in operation its technicaly incapable.

not in this regard, the majority of players doesnt want whatever fantasy you are developing there either.

thats not how the game works, you have clearly no experience in the gameplay mechanics, implementation and so on

You are misinterpreting the source.

The document clearly distinguishes between the turret configuration and the weapon system itself.

  • Puma turret: up to ~200 rpm
  • MK30-2/ABM system: up to 600 rpm is possible upon request

This means the limitation is related to the specific integration (Puma), not a fundamental mechanical limitation of the gun.

So calling it “technically incapable” is incorrect — the source explicitly states that a higher rate of fire is possible.

If your argument is that the Puma is configured to operate at ~200 rpm in reality — that is valid.

But that is not the same as saying the system cannot physically achieve higher rates of fire.

yes, thats the whole point why the Puma cant fire 600Rof, are you even listening to yourself or thinkign what you write?

this has to be AI answers, you are contradicting yourself in the same post jesus.

The system implemented in the Puma is only capable of firing of 200rp,.
its literaly the same thing.

At no point are we looking at the gun alone in this conversation, its always about its use in the Puma.

The Puma can only fire 200rpm, thats how its in the game, increasing it to 600 rpm is unrealistic since its not capable to do so

You are shifting the argument.

At first, you claimed that it is “technically impossible” for the system to reach higher rates of fire.

But the source clearly states that 600 rpm is possible for the MK30-2/ABM — so that point is settled.

Now you are arguing that the Puma configuration operates at ~200 rpm — which I already agreed with.

But that is a different argument.

The suggestion was never that the Puma historically operates at 600 rpm, but that the underlying system capability exists and could be represented as an optional gameplay mechanic (with limitations), similar to how other systems in War Thunder are adapted.

If your position is that it should not be added for gameplay or balance reasons — that is a valid discussion.

But calling it “technically impossible” contradicts the source you are referencing.

the system named Puma , you genius

here is specialy say on the Puma, specialy modified

Are you hallucinating at this point?

they are not, Puma shoots at 200rpm thats it, there is no further argument

it is not, cause thats not how gajin operates

the Puma is technicaly impossible to operate at 600rpm, thats what i stated the whole time.
Your AI analysing function or whatever is going on is broken.

@Hardvel_LF since we are laughing at you at this point, a friend was so nice to get a source for me.
While i doubt you will even be able to understand it

image
image

This source actually confirms my point rather than contradicting it.

It explicitly states that the weapon has an inherent rate of fire of around 700 rpm (“Eigenkadenz”), but is deliberately operated in a controlled single-fire mode (SEF) to achieve ~200 rpm.

So the lower rate of fire is not a mechanical limitation — it is an intentional control mechanism to improve accuracy and reduce dispersion.

In other words:

  • The gun itself is capable of much higher rates of fire
  • The Puma system deliberately restricts it to ~200 rpm in operation

That is exactly the distinction I was making earlier between system capability and configuration.

So again, this is not about the Puma historically firing at 600–700 rpm, but about the fact that the limitation is artificial (control-based), not a hard technical impossibility.

And that is precisely why it can be discussed in the context of gameplay mechanics.

u didnt read the source clearly, u cant understand it, its mechanicaly modified to only shoot 200rpm

And completly dodging your wrong accusations

You are misunderstanding what “mechanically controlled” means in this context.

The source describes a control mechanism (SEF) that interrupts the firing cycle after each shot to achieve ~200 rpm. That is a deliberate operating mode.

It does not say the gun was permanently modified to be incapable of higher rates of fire. In fact, it explicitly mentions the inherent rate of ~700 rpm.

So again:

  • The mechanism is used to control the firing cycle
  • Not to remove the gun’s original capability

That’s a difference between control and limitation.

yeah wont continue discussion with a clanker, get back when u dont need to use AI for every statement

You are misunderstanding how the weapon achieves the 800rds/min figure to begin with.
The Mauser MK30-2 (& MK30-2/ABM) has 3 firing modes; Single-Shot, Rapid-Single-Fire and Burst.

Solely in the Burst-mode (which is mechanically unavailable on Puma) can the RoF reach up to 700rds/min.
The rapid-single-fire and single-shot are the only modes available on Puma, and the former is mechanically limited (by holding the bolt for a fixed time-frame after each shot) to 200rds/min (±15rds/min variation).

The 700rds/min figure cannot be achieved on Puma as the Burst-mode has been made physically unavailable.


That’s a much better explanation, and yes — this matches the Rheinmetall data.

You’re correct that on the Puma specifically, only single-shot and rapid single fire (~200 rpm) are used, and the burst mode (~700 rpm) is not available in that configuration.

At the same time, the documentation clearly shows that the gun itself is capable of ~700 rpm in burst mode.

So the distinction here is:

  • The weapon system on Puma is limited to ~200 rpm by configuration
  • But the gun itself is not inherently limited to that rate

I think that’s where the misunderstanding came from.

Either way, that clears it up.

Thanks for the source — it actually supports my point in the context I was talking about.

It clearly states that the gun has an inherent rate of fire of around 700 rpm, but is deliberately operated in a controlled mode (~200 rpm) to improve accuracy. That means the limitation is artificial (control-based), not a hard mechanical restriction.

So at this point there’s not much left to argue — your own source confirms the distinction I was making.

I think we can end it here.

And regarding AI — yes, I did use it to help formulate my messages, since I’m not confident in my English and don’t fully trust basic translators. It helps me express my thoughts more clearly, that’s all.