There are tasks that require a minimum of activity percentage, typically 70%, which is easy enough pretty much all the time.
HOWEVER, every so often I’ll get a really bad Ground RB match where I just can’t get it together, but I’m still always moving towards the enemy and trying to engage them, and still using all my spawn points (not leaving the match early while still having a spawn to use); but I’m just getting wrecked and losing all my spawns before I can do anything.
That STILL should be high activity, because I’m not sitting in one place, and I’m not running FROM battle, instead running TO battle (indeed, all my spawns get killed BECAUSE I’m getting in to the fight).
Just because I got my butt handed to me doesn’t mean I should get sub-70% activity. I think activity calculations need to be reexamined.
Knowing that despite using all my spawns and running in to battle even if I’m going to get creamed isn’t likely to get at least 70% in a really bad match if, I didn’t manage at least a single kill or an assist, is encouragement for 1 death leaving in such a bad match when I’m trying to get 70% tasks done. I don’t think 1 death leaving should be encouraged, even if it’s not intentionally being encouraged, such occurrences make me wish I did, because what was the point of using all my spawns and getting in to an obvious losing fight if I’m not even going to get 70%?