I did do it to a T-80 on Normandy a few days ago. Let me find the server replay.
Now this makes more sense. Aced and maxed crew gives you more vitality. In all of these screenshots, an expert or basic crew with less vitality would most likely outright die, instead of being left on red HP, where the fire then ticks them down.
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Isn’t his gunner dead as well? Commander is red, fire starts to bleed crew hp, commander already was almost dead and dies next second
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Yea, gunner and loader died to the shot but commander is red and dies to fire.
So we have a fire spread problem. The engine catches fire and the commander (who is in the furthest part of the tank from the engine), catches fire and dies instantly. Make it make sense.
Commander is literally closest to the engine.
If I understand correctly, fire just damages all crew.
except for the t-34, that shi just survives forever😭😭😭😭
Also this. It damages the closest slightly more than the farthest, but it damages all crew.
The engine compartment is separated from the crew area, and it has its own automatic fire-detection and suppression system. In War Thunder, that is not modeled.
Again, where exactly fire was started? Basket can catch fire too. And I can see your basket damaged
Couldn’t find the Normandy one, cbf to search through 20 replays. But here you go.
It says ammunition exploded nearly a tenth of a second after penetration. I’m not sure that’s the same. I’m getting engine fire and the last guy burns to death nearly a full second afterwards but still not enough time to extinguish. With the separated engine compartment, I should have more time before the engine fire reaches the crew than WW2 or cold war tanks.
To be fair, I’ve seen this happen with Russian tanks as well as German ones; it’s not a problem exclusive to the Abrams, it happens quite often with the Leopard 2K for instance, and even when using a fire extinguisher, the tank still ends up burning out; as soon as it catches fire, you die within a second, at most.