About the erroneous flight characteristics of the Ta152C3, and also about the lack of historical accuracy about its armament, and the lack of secondary armaments

I mean you indirectly confirm the OP that the FMs of the 190/152 family are not even remotely realistic - try to fight a 3.7/4.0 Spit in a Fw 190 A-4 and compare your experience with this article:

The key message of flying the Mk IX vs a plain 190:

The roll of the Fw 190A was far superior to that of the Mk IX, and the overall manoeuvrability was superior, except in the case of turning circles, where the Mk IX could get inside the Fw 190A for the all-important killing shot. However, the ability of the Spitfire to turn was one of its most well-known traits, and experienced Luftwaffe pilots would likely have avoided this at all costs in any case.

So it looks like that wt and irl are different worlds😂

1 Like

I honestly was only replying to the comment about real life, war thunder and real life are completely different. I’m currently reading Pierre Clostermann’s book and it highlights well how much many planes were almost equal in strength. But in this argument’s case, I think the flight models might be different from their irl counter parts, yes, though i have no proof and I don’t want to look for any, i like flying the 190s in the game

This information is just as relevant as the original post. I think it serves as a great addition to show that there wasn’t such a huge gap between these two aircraft (the 190 and the Spitfire) as the game currently represents.

Countless times I’ve engaged in dogfights against Spitfire Mk IXs and their variants using a 190 (A5, D-9, D-13, etc.), and the only real chance of coming out on top is by starting the fight with significantly more energy and altitude. Otherwise, there’s no real way to reverse the fight or even escape to reposition.

Even if you try to take the fight vertical or attempt any possible maneuver, the Spitfire will just fall in behind you like taking candy from a baby.

In other words, there’s no use trying to run, scissors won’t work, climbing won’t work, and not even setting up an energy trap is effective—because the time you take to dive back at him is just enough for the Spitfire to regain position and already be turning around you.

It makes me wonder: were FW 190 pilots superhuman magicians, or were Spitfire pilots just that bad? Because if these aircraft were truly modeled accurately in-game, then the Luftwaffe would’ve been wiped out within days.

When I say that Gaijin prioritizes and over-represents certain aircraft characteristics while under-representing others, it’s not an exaggeration.

Any average to decent player can defeat a FW 190 without much trouble.

The only BR where you can realistically stand a chance against a Spitfire in a 190 is around 3.3, where you face the Mk V—there, you still have a power and acceleration advantage.

The current 190 flight model in-game has an absurdly punishing and inaccurate drag profile. The Spitfire LF Mk IX feels almost like a UFO compared to any 190: its climb rate is ridiculous, and its drag is practically nonexistent. Even with a significant altitude advantage and bringing the fight into the vertical, it can still catch you with ease—and it regains maneuverability after a stall climb almost instantly.

I simply can’t understand why there’s such a massive gap between these aircraft in-game, when in reality they were fairly matched in combat.

1 Like

Thx, but this whole discussion is nothing new - basically the topic pops up every few weeks / months and lasts for several years. That’s why i recommended to use the search function - over the years i saw countless threads dealing with 190/152 FMs.

From my pov any attempt to convince gaijin to change their practice (like here: Non competitive FMs) is futile. They can read too and are fully aware of this - you can just vote with your wallet.

From my pov the main issue is the popularity of the German ground TT. Basically everybody there wants to play Tiger and buys German aircraft in any case (to perform CAS or play CAP) - no matter how good or bad their FM is.

If you’ll allow me, I’d like to respectfully disagree a bit. I believe that if there’s a massive outcry from the community, recognizing the unfairness that’s being pointed out here in this post, there might be some change. I bet they receive tons of complaints regarding the 190s/152s. I’ve been an active player since 2020/2021, and I believe many of us here have already noticed the ridiculous discrepancy surrounding these aircraft.

That’s why it’s important to share this kind of information — and those who actually want a game that resembles a true simulation won’t enjoy flying a UFO and beating another plane knowing it wasn’t because theirs was better, but because there’s a clear imbalance. I’ve even posted a few things about the 190 myself — it’s on my profile, by the way — but as you said, Gaijin can read, they just don’t care.

Still, if a user manages to create meaningful engagement, maybe some change could come. Until then, we keep trying haha o7

This post was flagged by the community and is temporarily hidden.

Which is something that should not be done. Period.

My comment only discredits the post because pretty much everyone agrees you should simply not touch AI when it comes to these topics. Especially not ask the AI to create actual performance data.

Spoiler

I’m also pretty sure a lot of your more recent comments are AI prompts, or at least use AI in some way, given certain… patterns.

Yes, my comments go through ChatGPT, but only with the intention of translating what I’m writing. I’m not a native English speaker, and to avoid misunderstandings about what I want to say and to make communication easier, I just ask for my message to be translated.

And that’s precisely why I ask the AI to properly organize the sentences so that they are grammatically correct, because my English is far from decent. It would take me an entire day to write a short text, with a high chance of spelling and grammar mistakes.

Besides, it would sound too formal and awkward to someone who is fluent or a native English speaker. I don’t see anything wrong with asking for a translation of words I created in my own native language.

1 Like

It was all there but now the images are dead:

1 Like

This post was flagged by the community and is temporarily hidden.

Take this anecdote with a pinch of salt for two reasons.

1: We don’t entirely know the skill level of the Tempest pilot nor all of the parameters in which the fight took place.

2: Evidence suggests prior to this a TA-152 was already shot down by a Tempest.

Speaking from an SB perspective the 190 will have zero problem dealing with the Mk V Spitfires. The only advantage the Mk V has is what it had in reality which is turning performance. The 190A easily out runs and out zoom climbs the Spitfire as it should. In fact the A flight model is far too forgiving compared to historical accounts.

If you’re comparing it to an F Mk IX then things get a lot more even as it did in reality. But still the 190 out rolls, out dives and I’d wager it out zoom climbs the Spitfire. If any 190 decided to get into a turning fight with a Spitfire it’s dead… as was the case in reality.

No, they weren’t.

You’re comparing a later 150 octane LF IX to an earlier 190A. That Spitfire would absolutely mulch the A and outperform it pretty much across the board. The top of the line 190 that Spitfire would be facing would be the Dora.

The LF IX was a specialised low altitude hot rod with a climb rate of around 5000ft/m off memory matched to a highly manoeuvrable airframe. The issue in WT is that the BR is too low for the LF IX. In SB it’s 5.0 when it could even be 6.0.

2 Likes

This is nice for SB pilots, but unfortunately SB is a niche mode; Air RB has a way lower skill ceiling and is dominated by non-pilots using mouse aim.

I fly exclusively with a HOTAS and SFC (instructor off, auto-trimm on) in Air RB and see that mouse aim support helps Spit pilots way more than 190 pilots as the rather strange FM of Spits (imho very unique) is clearly tamed by MnK.

Your example of having the upper hand in a 190 against anything lower than a Mk IX Spit is true - but just to a certain degree.

  • The issue is a matter of the game set-up within Air RB - isolated 1 vs 1s are rare, you have to create them by yourself. And - you need way more skill in a 190 than in a Spit to make them work.

  • So in order to beat a Spit (or other rat planes like A6Ms or I-16s) you need an alt advantage which becomes complicated if you enemy has similar climb rate and your engine is nerfed by gaijin. So it takes ages to outclimb Spits and thx to the overheating nerf you can’t play the long game; your engine wear kills your performance advantage after 15-18 minutes as you have a red flashing engine at 83° C - which was “white” before.

  • Zoom climbing away from a Spit requires a large energy advantage upfront your initial attack as the bloody 3rd person mouse aim allows them to hit you (depending on speed) up to 1 - 1.4 km.

  • The agility advantage of 190s as described in both articles is imho non existent, as soon as you get slower than ~350 kmph you wobble through the air. From my pov just a fraction of Air RB players is actually able to use the superior 190 roll to “out-roll” enemies in order to reverse attacking aircraft.

The skill level of any allied pilot at this stage of the war (April '45) was on average 400 hours. So no excuse regarding the Tempest kill.

Reschke was not an exceptional pilot and had claimed around 20 kills (mainly B-17s) and ended the war with 46-70 (depending on source) combat sorties. The imho only remarkable action in his career was downing a B-17 by ramming (07-07-44).

And?

This correct. If a 190 D-12 or 13 manages to “ninja-climb” above 7 km he should be able to energy trap every LF Mk IX trying to pitch up thx to poor high alt performance.

1 Like

You’re absolutely right in saying that the Spitfire LF Mk IX was superior in many aspects to the Anton series of the 190 — I never said otherwise. But I think you may have misunderstood my point.

What I’m mainly referring to is the punishing drag model applied to the 190s, both the Doras and the Antons.

As for the Spitfire Mk V, I really don’t have much issue fighting them — even when flying the early 190s like the A-1. It’s not that hard to manage a 1v1 and either win or at least disengage and reposition.

But what I’m trying to say is that from BR 4.7 onwards, where we start seeing early Griffon 61 Spits, the performance gap becomes far too wide compared to historical reality. Historically, the Mk IX and its variants were indeed designed to counter the 190s after the Mk V proved inferior — but as even test pilot reports show, the early Mk IXs weren’t that superior at all.

In-game, no matter what you do, you can’t shake or reverse a fight between the 190 A-4/A-5 and a 4.7 BR Mk IX. The 190s suffer from an extreme amount of drag, can’t hold energy, and can’t even capitalize on their real advantages — like initial acceleration and roll rate. It’s not just about player skill — the Mk IX is practically unbeatable in this matchup.

I’m not basing this on assumptions, but on historical documents, pilot accounts, and real combat dynamics from WWII. The way War Thunder portrays the Spitfire Mk IX vs the 190s goes far beyond what any realistic depiction would suggest.

The only viable scenario for a 190 to win is having at least double the energy, and even then, you’re stuck in endless boom-and-zoom runs, praying not to lose initiative.

Obviously, the Spitfire out-turns any 190 ever made — and that’s fine — but the sustained turn rates and the way the 190 bleeds energy instantly is just way overdone. Meanwhile, the Spitfire can turn over and over again, regain enough altitude to force a scissors, or do a sharp 180° and somehow still catch you — as if it lost no energy at all.

Where’s the acceleration of the 190? In a scenario where the Spit does such a hard turn while the 190 just runs straight, the Spit should lose a lot more energy and not be able to catch up so fast.

But the game punishes the 190 with this drag model, ignores its historical acceleration, and portrays the Spitfire as some miracle aircraft that can just turn forever and dominate every situation.

Every time I end up in a scissors with a Spitfire — whether I’m flying a D9, D13, D12, A5, A4 — it’s impossible to reverse it. Even if I make the Spit overshoot repeatedly and manage my throttle well, I can never catch it — unless it’s a very inexperienced player and I land a lucky deflection shot.

So that’s the point here: the 190’s flight model needs to be improved. Better acceleration, less drag during sustained turns and rolls, better rudder authority in vertical maneuvers…

It’s hard to accept that an aircraft so iconic and so successful during WWII is represented as being this overwhelmingly inferior to its rival.

I’m not usually the type to compare games, but I also play IL-2 Sturmovik, and there the 190 behaves very differently. War Thunder claims to offer a “simulator” mode, but some aspects are treated like pure arcade. Once again, some features are overemphasized while others are completely neglected.

1 Like

You’re absolutely right in saying that the Spitfire LF Mk IX was superior in many aspects to the Anton series of the 190 — I never said otherwise. But I think you may have misunderstood my point.

What I’m mainly referring to is the punishing drag model applied to the 190s, both the Doras and the Antons.

As for the Spitfire Mk V, I really don’t have much issue fighting them — even when flying the early 190s like the A-1. It’s not that hard to manage a 1v1 and either win or at least disengage and reposition.

But what I’m trying to say is that from BR 4.7 onwards, where we start seeing early Griffon 61 Spits, the performance gap becomes far too wide compared to historical reality. Historically, the Mk IX and its variants were indeed designed to counter the 190s after the Mk V proved inferior — but as even test pilot reports show, the early Mk IXs weren’t that superior at all.

In-game, no matter what you do, you can’t shake or reverse a fight between the 190 A-4/A-5 and a 4.7 BR Mk IX. The 190s suffer from an extreme amount of drag, can’t hold energy, and can’t even capitalize on their real advantages — like initial acceleration and roll rate. It’s not just about player skill — the Mk IX is practically unbeatable in this matchup.

I’m not basing this on assumptions, but on historical documents, pilot accounts, and real combat dynamics from WWII. The way War Thunder portrays the Spitfire Mk IX vs the 190s goes far beyond what any realistic depiction would suggest.

The only viable scenario for a 190 to win is having at least double the energy, and even then, you’re stuck in endless boom-and-zoom runs, praying not to lose initiative.

Obviously, the Spitfire out-turns any 190 ever made — and that’s fine — but the sustained turn rates and the way the 190 bleeds energy instantly is just way overdone. Meanwhile, the Spitfire can turn over and over again, regain enough altitude to force a scissors, or do a sharp 180° and somehow still catch you — as if it lost no energy at all.

Where’s the acceleration of the 190? In a scenario where the Spit does such a hard turn while the 190 just runs straight, the Spit should lose a lot more energy and not be able to catch up so fast.

But the game punishes the 190 with this drag model, ignores its historical acceleration, and portrays the Spitfire as some miracle aircraft that can just turn forever and dominate every situation.

Every time I end up in a scissors with a Spitfire — whether I’m flying a D9, D13, D12, A5, A4 — it’s impossible to reverse it. Even if I make the Spit overshoot repeatedly and manage my throttle well, I can never catch it — unless it’s a very inexperienced player and I land a lucky deflection shot.

So that’s the point here: the 190’s flight model needs to be improved. Better acceleration, less drag during sustained turns and rolls, better rudder authority in vertical maneuvers…

It’s hard to accept that an aircraft so iconic and so successful during WWII is represented as being this overwhelmingly inferior to its rival.

I’m not usually the type to compare games, but I also play IL-2 Sturmovik, and there the 190 behaves very differently. War Thunder claims to offer a “simulator” mode, but some aspects are treated like pure arcade. Once again, some features are overemphasized while others are completely neglected.

1 Like

I lowkey wonder if this is an issue with the INSTRUCTOR and not the flight models.

This is a fairly generally applicable observation to a lot of aircraft.

I tried my Mustang Mk Ia in Air RB rather than air SB because I couldnt find lobbies and… it’s an entirely different beast. It bleeds energy way faster, it can’t pull as reliably and it flops and wobbles around like a dead fish drunk on vodka out of water in the middle of the desert.

G.55 is similarly different between ARB and ASB. In ARB, I see people remark G.55s have terrible energy retention in loops and bleed a ton of energy. While definitely true in ASB, I don’t experience this nearly as much as I have seen in ARB tutorial/review videos.

What I do observe in ASB is how the G.55 has incredible gyroscopic precession effects where pulling back on the stick YEETS the aircraft’s nose off to the right and puts you into some serious slip requiring constant babysitting of the rudder to avoid bleeding speed when making sudden pitch up/pitch down inputs.

I do not fly Fw190s enough to comment on them directly, but I can cite videos of ASB content creators who do not make any complaints about drag or rudder issues.

Like, he doesn’t say it’s amazing or anything but his complaints are distinct from those you are making (engine performance).

This makes me think the Fw190s experience the same issues as I did with the Mustang MkIa and G.55 where instructor does not know how to properly manage the rudder causing tons of drag from slipping.

Massive G.55 Sotto 0 sideslip from shoving the stick forward to enter a dive.

This discussion is strictly about SB. RB and AB don’t matter to me — I only play SB

In that case I don’t know why your statements of fw190s contradict squishface’s videos.

Another thing… RB and AB have a completely different dynamic. You get third-person view, which makes it way easier to predict enemy movements, plus you have aim assist, stalls and spins are much harder to trigger, and maneuvers can be done much more instantly because there’s a flight instructor constantly compensating for you.

Bringing an RB experience into an SB discussion is totally irrelevant, because in SB you have full manual control over the aircraft — there’s no computer helping you correct your mistakes or overinputs."

I am talking about SB.

I assumed you were talking about air RB because your statements were directly contradicting Squishface’s video on the Fw190 where he describes its main advantage is in Energy retention but bad energy generation.

You complained of rudder and turn energy loss, which corresponded with my experiences trying to play RB again after mostly flying SB and finding planes I love in SB feel like dead fish in RB.

Watch the videos I’ve linked.

One discusses 1 vs 1 duelling with sim controls…
One discusses SB EC matches.

Edit: And I can assure he uses Fw190s quite regularly in SB. I have ran into him before and got clowned on.

Edit2:

Direct timestamped quote on its energy retention (for doras):

I take it positively for two reasons, first: Willi said in the interview that he never had any difficulty fighting Tempests. Second: the United Kingdom never made available the comparison data between the Tempest and the H1, something that Germany published the data it had with captured Tempest, and the data it has on the H1 showed that it was superior to the Tempest

1 Like