Regarding the issue of the British Tier 4.7 vehicle ‘Churchill Crocodile’ being killed by an ammo explosion after its trailer fuel tank is hit, whether this is a change or a bug is still a question. After the release of the ‘Heavy Cavalry’ version, the ammo explosion triggered by hitting the Churchill Crocodile’s trailer fuel tank, whether it’s a bug or a change, has extremely affected the strength of the ‘Churchill Crocodile.’ The hull itself, based on the ‘Churchill VII,’ already has mediocre mobility, and adding the fuel tank further impacts the Combat performance of the ‘Churchill Crocodile.’ In actual combat, the fuel tank has almost no effective destructive power against fully armored vehicles. Its very short range, the vehicle’s slow mobility, and the extra length added by the fuel tank (which in the previous version only resulted in losing all fuel without causing a kill) meant that the scenarios where the flamethrower could be used were very limited. Its defensive traits basically disappeared due to the fuel tank explosion. The fuel tank is poorly protected (it can even be destroyed by a 7.62mm machine gun), making the ‘Churchill Crocodile’ practically useless for its weight class. In the current version, while it gained the ‘M61’ AP shell and improved combat ability, being killed due to a fuel tank explosion is certainly, from a bug perspective, a serious issue that heavily affects the gameplay experience for Churchill Crocodile players. If it’s a designed change, then it seems a bit excessive. The added hull length and fragile trailer drastically reduce the Crockodile’s survivability. I hope that if it’s a bug, it can be fixed as soon as possible. If it’s a change, I think it’s extremely unreasonable and hope the developers can balance it quickly. Players using these niche vehicles also deserve a fair gaming experience.
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Just give us the option to decouple the trailer in the garage, so that we could go into battle with the gun only,