About squadron battles br

imma call steam support, maybe they’ll get the source code for WT and fix it faster than gaijin .

19 Likes

that one made me laugh way too much

2 Likes

can steam just buy gaijin for like $85

5 Likes

The effects of the removal of SQBs have been equivalent to the USA hiding the Epstien files being redacted and hidden from the public. Hell its worse than diddy making coments disapear, and OJ Simpson being aquited from the murder trial.

6 Likes

so i also think there should be compensation for this, way to do this:
double the amount of score gain/loss for the time of the mode being shut down; this way you dont have to extend the sqb day which effects the following season.

Gaijin when people share there opinion on the forums (They don’t agree with it)

1 Like

The thing is we want to play top tier as long as possible because its the most fun. Most people quit when br drops down to 10.0 or below

2 Likes

reserve tanks would be pretty cool

ww1 tanks less go

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3 Likes

We just want the sqb at 14.3

4 Likes

i think we are asking too much sadly.

1 Like

Subject: Concern Regarding Communication and Its Impact on the Competitive Community

Hello Gaijin Team,

I’m writing to express a concern shared by many players who genuinely care about War Thunder and its competitive scene.

The current lack of clear and timely communication between the developers and the community is actively damaging trust and understanding. When important situations arise without proper explanation, it creates confusion, speculation, and frustration among players who are deeply invested in the game.

With the season reset and the introduction of the new BRs, competitive players are currently earning points under the previous season’s BR structure. The issue is not the existence of this situation itself, but the absence of clear communication explaining what is intended, whether this is temporary, and how it should be understood by the competitive community.

The recent timing, coinciding with the disbanding of AVR, may be unfortunate, but taken together it does not look or feel right from a community perspective. For those of us involved in the competitive scene, this silence gives the impression that the concerns of dedicated, long-term players are being overlooked.

We are not asking for changes to be made retroactively. What the community needs is clarity and transparency: clear explanations, open communication, and acknowledgment of how competitive players are expected to interpret and adapt to the current situation. Communication builds trust, and without it, uncertainty takes its place.

War Thunder has one of the most passionate and committed communities in gaming. Many of us want to continue supporting and growing the competitive scene, but that requires confidence that our concerns are heard and addressed through communication.

Thank you for taking the time to read this. We hope to see clearer communication moving forward.

Kind regards,
Gucci3080 / 1MAW Deputy

24 Likes

I feel like if the developers and/or community-managers were actively playing Squadron battles, they would feel the neglect we’ve been facing for the past couple of years.
There’s the issue of low rewards(BVVD denied this in the QnA + a different forum post regarding low rewards has gone nowhere)
There’s the issue of the br during the second week always being 12.0 for multiple seasons in a row(nobody’s really complained about this but when’s the last time we saw 11.7/11.3 week??)

This is all of the issues I could think of for now but feel free to add on to this guys!

8 Likes

I hope we get 1 week toptier

2 days take it or leave it XD

I hope we get an apt manager for the SQB

guys i found the solution in phyton:

Value decreases by 1.0 each week

Initial adjustment brings it to 13.0 from 14.3

value = 13.0
week = 1

while value >= 5.0:
print(f"Week {week}: value = {value:.1f}")
value -= 1.0
week += 1

6 Likes

Gaijin’s removal of Squadron Battles feels less like a design choice and more like a magician’s sleight of hand—now you see it, now you don’t. One day, the mode exists as a core pillar of organized play; the next, it vanishes with little fanfare, explanation, or acknowledgment. Instead of addressing the change openly, Gaijin opted for silence, as if pretending Squadron Battles never mattered would somehow make the community forget the countless hours invested in them. This kind of quiet erasure doesn’t inspire confidence—it inspires suspicion, and maybe a bit of laughter at how transparent the attempt to downplay it really is.

What makes the situation especially absurd is how Squadron Battles were framed for years as a meaningful competitive outlet. Squadrons recruited, trained, and coordinated specifically around this mode, only for it to be quietly shelved like an embarrassing prototype. Rather than owning the decision and explaining why the mode no longer fit Gaijin’s vision, the company chose to bury it under updates, events, and distractions. The result is a corporate shrug that suggests commitment only lasts until it becomes inconvenient.

Ultimately, the removal and apparent “hiding” of Squadron Battles highlights a recurring issue: Gaijin’s reluctance to communicate clearly when changes might upset its most dedicated players. Instead of transparency, the community gets patch-note gymnastics and selective amnesia. If the goal was to make players trust the development process, this move did the opposite. If the goal was to pretend Squadron Battles never existed—well, judging by the backlash and lingering resentment, that illusion failed spectacularly.

12 Likes

i think the code is in assembly, seeing how hard it is to fix it .

3 Likes