About Nuclear Escalation and the Bomber Damage Model by BVV_d

To integrate it they would have to consider lower BR brackets for NE sim. At least starting from 5.7 or something.

1 Like

With transport aircraft, what exactly is the goal with that? It sounds exciting to think about aircraft like the C130 or C-17, but they’d just be useless I think. With how the current gameplay plays out, an enemy plane could very easily get through defenses and lob 1 or 2 missiles and the aircraft would just get downed. Is there some sort of plan to equip these planes with any sort of electronic counter measure similar to what the B52 and TU95 had originally? I know most are equipped with large countermeasures and chaff, but aircraft like this just wouldn’t be able to notch continuously.

As for the helicopter aspect, it’s probably more beneficial to add them to Heli EC rather than into Nuclear Thunder, as they have a much better chance of showing positive results. Making even existing helicopters able to fulfill multiple duties like cargo/troop transport. There could also be more objectives like rearming/supplying battles to advance the mission score.

It’s all fun to think about but it also seems very miserable to play if there’s no support for these aircraft to lean on

  1. There are BRs without missiles
  2. If you fly low you can hide
  3. ECM
  4. Generally, flying from you farthest backline field to frontline fields should not be a problem at all. Rare enemies will actually go deep in backlines.

Medium/long range IIR missiles like ASRAAM, MICA will probably exist by the time cargo planes are added

NE isn’t really lower BR ready yet tho, but we will see in the future.
Also, quick reminder than more than 80% of the air RB playerbase plays above BR 11.0-12.0

You can play it at 8.7-9.7, where missiles are kinda rarer…

To read the post, highlight the text which is not readable. It will be shown easily due to a blue background.

You still see the occasional r60 and cie tho, although it’s true that they only are used in close engagements

The first one looks like a BUk, the second one looks like a random radar box thingy, the last two are trucks that do the types of things that trucks typically do.

Please need the SAMPS. They are pretty much unkillable without the Kh-31PD as they turn off their radar and make it so all other arms either miss or are too slow to even have a chance of reaching the target. This could be fixed by giving the Kh-31P a chance of hitting after the radar was turned off as it still has a chance of hitting after radar deactivation irl.

Would be worth to reconsider which airplanes got new bomber damage model.

Mosquito B.Mk.XVI - bomber Mosquito without any offensive or defensive weapons, doesnt have bomber damage model

TIS MA - Strike aircraft with defensive turret and 2 × 37 mm / 2 × 45 mm and 2 × 20 mm cannons, does have bomber damage model

2 Likes

Are there any plans to adjust the RCS of the AASM 64? Having to launch them subsonic is quite rough but manageable. However it is quite frustrating to see 4 out of 6 getting intercepted especially since you can’t carry many.

In addition to that are there any plans to add more cruise missiles (i.e. the scalp-eg and Taurus KEPD 350)?

Last but not least given that ESM is implemented on some planes, any update on this getting implemented (Apologies if this not the thread to ask)? Community Bug Reporting System

While i do agree that more planes should get reworked damage models, twin engine aircraft that don’t currently have other redeeming qualities than “more guns”, such as Bf 110, Me 410, Beaufighters, and other similar aircraft.

Reworking the Bomber Mossie alone out of all the Mossie variants would seem illogical as the airframe is largely the same as other variants. Personally i think a damage model rework for the mosquito family should be accompanied by changing the “Air Defence Fighter” spawn to a “Interceptor” spawn, or a BR increase for the fighter variants.

This will be a good buff for R-73 and Magic 2, in terms of rejecting flares, thanks

You mean on the B52 and Tu95 ? those missiles don’t really see those 2 bombers and even if they did, they would not do much damage.
I don’t see how more localized aiming would imrpove gate-width IRCCM

The transport aircraft might just end up being AI controlled

Just don’t use coloured text next time, bruh

No, what I mean is that, through YouTubers recommending that players only destroy the aircraft carriers ( if they want to ) from ships more than 150 km away, these players who follow those recommendations basically become BOTs that contribute nothing besides destroying these carriers.

And this is only possible and so easy because the aircraft carriers’ damage models in this game are simply too “simple,” allowing them to be sunk with fewer than 4 missiles, except in some cases where it takes 5.

So, if the aircraft carriers were given a proper damage model, and especially a fleet that sails alongside them with anti-missile defense systems, the only way to overcome that defense would be through FIRE SATURATION, where at least 3 players would have to launch all of their anti-ship missiles so that some of them could get through the defensive shield provided by the frigates and actually hit the aircraft carrier.

I’m not asking for missiles to be prevented from doing what they were designed to do. I’m asking for a proper damage model and, essentially, a defensive shield provided by frigates, which is something that exists in the real world today.

Because there is no aircraft carrier in the world that operates alone, without escorts and defensive systems protecting it so that it can fulfill the purpose it was built for.

to deploy ground units and SAM sites obviously

they NO escalation for the game mode, so why wouldnt they copy NO mods for new additions

Hard lock shilka that snipes beyond tow range, rapiers through trees etc.

No, absolutely not.

ItO and 2S6 arent overpowered. They are reliably killed by players using the correct weapons or tactics to deal with them.

The gamemode thrives on having GBAD be a credible threat that needs to be considered and played around, and dumbing down or worsening the GBAD systems just makes the gamemode fall appart, such as seen when 13.7+ jets are in a lobby with the current “top” AI targets.

Im sorry, but this is clearly a skill issue or knowledge gap on your part.

2 Likes