Hello there! I’m gonna talk about more detailed modules.
In the next major update “Hornet’s sting” some western MBTs about to get extremely huge NERF. [examples below]
I think this is unfair. More and more detailed modules are being added to tanks that have enough module information, while tanks such as Type 90 receive almost no nerf. There are tanks like obj292 :
that have not even received moduled autoloaders. Also, according to Gaijin theory, there are hit boxes even in areas (crew chairs and baskets) that would not normally affect the operation of the turret.
Is this really called module refinement? Furthermore, isn’t it against your “realism” that Abrams and others have been unfairly nerfed their armor and have not received “realistic” armor?
Also, any further deterioration would be a major barrier to making MBT battlefields an esports discipline. We do not want to play ultra realistic simulators like steel beasts.
If you make Soviet tanks more detailed, they almost always become stronger. Want realistic armor? Me too. I believe that the Object 292 should receive its T-80BV armor package.
The T-80BV can of course be equipped with the K-1, but 292 was never equipped with ERA.
This is just a prototype and I am referring to the modules inside tank
There is no main battle tank that requires something similar, and the turret basket as part of the member’s activity space will not affect the horizontal drive of the turret at all. This is completely Gaijin’s intentional smear. This is neither realistic nor conducive to the characteristics and balance of the game. The so-called ‘internal refinement’ was initially agreed upon by players to introduce the game in order to reduce the significantly unrealistic high survivability of light tanks, but now gaijin has turned it into a tool for disgusting players, and all of this must stop.
This is actually a very good change. Originally, WT was a game with a stronger simulator aspect compared to WoT.
So, I have no objection to preserving the identity of this game.
If you want to play casual e-sports, there are plenty of other games for that. If that’s what you’re looking for, you should play a more suitable game.
The same goes for map design. I’m sick of the terrible designs we’ve been getting lately.
Then all the more reason to bring WT closer to its earlier versions.
Maps had more open terrain, and penetrating shells would ricochet inside the vehicle, taking out crew members and modules.
Back in the CBT days, there were some unfair mechanics, but it felt realistic and was a lot of fun.