hello and to get to the topic generally i have been thinking about implementing a new mechanics for Naval for example the current depth charge it’s only use is to kill other ships right?
but in reality they sink to the bottom and then they explode
so what i suggest is to bring an option to choose the depth charge maximum depth for the target
also naval needs new type of vessels like submarines and aircraft carriers
and usually having submarines is going to make it the fact that their main purpose is to hunt enemy submarines down below the sea level
also adding a sonar to both submarines and destroyers will make the gameplay more interesting
not only that and also having some advanced naval weapons like Guided torpedos , Moss , and a submarine launched antiship missiles and adding some modern ships that has like CIWS and chaff to counter these missiles and etc
if you remember the Silent Thunder event was by far the best one so far so why not taking these mechanics only at top tier while adding WWII submarines against WWII vessels and etc also adding the mechanic for aircraft carriers to launch a specific type of planes that are controlled by AI but receiving commands only by the player both WWII and Cold War etc