A7V uses WW2 German tanker models

One day I was playing the A7V and looked through the top and noticed something. The crew inside appeared to use WW2 uniforms. Not WW1.
What they look like:


What they should look like:

So make them french essentially even less accurate? Your own profile picture is part of a tank crew. They used leather jumpsuit with a compact helmet and some times facial protection as well:

For instance the french uniform (which in-game is using the World War Two model:

2

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I would be fine with them getting one that matches my pfp, but in game they’re currently WW2 tankers.

The Italian Leopard 40/70 uses WW2 tankers. It’s Gaijin being lazy, as they are to busy modelling new Russian SPAAs for the next update.

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The crews of East German naval vessels using both West German and Soviet uniforms is another example of an historical inaccuracy that’s presumably too low-priority to fix at this moment.

This is exactly the kind of detail that needs to be fixed. The uniforms and crew models are a mess right now, which is why we put together a comprehensive proposal to overhaul the Simulator and Crew immersion.

Right now, crew members are just invisible stats inside the tank. Here is a detailed roadmap to make them feel alive and add a new layer of depth, while also offering a great monetization opportunity for Gaijin:

  1. Interactive Roof Machine Guns (Risk vs. Reward):
    Currently, pintle-mounted MGs are either unusable or don’t expose the crew. We propose that in Simulator mode, using the roof MG forces the Commander to physically open the hatch and expose themselves to enemy fire.
  • Why it works: This creates a huge tactical choice. You can shoot at planes or light vehicles, but you become highly vulnerable to HE shells and machine gun fire from enemies. It adds immense immersion and realism.
  1. Historical Uniforms & Visual Progression:
    While uniforms already change by nation and era, I suggest linking the crew’s visual appearance to their Crew Level.
  • Why it works: As the player levels up their crew (vitality, reload speed, etc.), the visual model of the crew should visually upgrade. They should earn historical medals, higher rank insignias, and better gear on their uniforms. This provides a rewarding visual sense of progression for the grind, and fixes issues like the A7V having WW2 uniforms.
  1. Crew Customization (Monetization):
    Allow players to buy and equip custom uniforms (winter coats, desert gear, different helmets) using GE or Battle Pass rewards. This is a win-win: players get personal expression, and Gaijin gets a new revenue stream.

  2. Tank Interior (Proof of Concept):
    Gaijin stated that making interiors for 1,000+ vehicles is impossible. We agree. But we suggest starting with ONE iconic tank: the T-34-85. Model a visual-only interior (buttons, dials, gauges). It can be optional in settings (Simulator default). If it works, expand slowly to Tiger II, M1A2, etc., over several years.

These changes would make the crews feel alive and add a new layer of immersion to the game without breaking the balance of Ground RB/AB.

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AI, didn’t read

lmao fair enough
English isn’t my first language, so I used AI to translate my community’s ideas.
But trust me, the suffering is 100% human. The economy is broken, maps suck, and we need an Iran tree.Fair enough, you caught me. English isn’t my first language, so I used AI to help translate and structure my thoughts. The ideas and research are 100% mine, but the formatting is definitely AI.

I just wanted to share them with the English-speaking community. No hard feelings. o7

This is false. You did not translate an original text. If you did, it would not look blatantly like AI in formatting.

Like writing all in threes.

Or using a hallmark expression used by LLMs when they do their stale bullet point formats.

This is a videogame, a hobby. If you can’t be bothered writing an actual suggestion for a change you’d like, why are you posting at all? Use your free time in a way you enjoy.