Imagine with the Mig23M that has 12 flares how easy are to defeat … or the J35XS with also 12 flares, that’s what you have a 11.3
yikes, you have to play it perfectly if you want to survive… are they large caliber countermeasures or normal ones?
Damn thing even faces the J35D…
As a strike aircraft, as the name suggests.
You do realize that the BR is only that high because it has 9Ms?
The A-10, all of them, could be 8.0 for all I care if it wouldn’t have any Air2Air missiles.
Instead it is undertiered right now with missiles that should be nowhere near those BRs.
Loose the missiles and it goes down in BR, but with the current missiles it should be higher.
But what about historical loadouts?
Then live with the right BR for it. And do not cry about Boohoo I have to fight flareless planes with my 9M, booohooo, my stike aircraft is sooooooo ineffective in a role it was never supposed to do.
Those planes with these techonlogically advanced missiles are ruining the whole BR brackets.
13.0? lolll
At 11.3 you only get 12 countermeasures, hardly enough for one Aim-9m alone.
Yet, the R-73 is super easy to flare, it’s just a higher g r-60m for the most part.
Yeah come back here when you see smokeless missiles without diamond marker from cockpit view.
unless you launch it at someone from 1km in rear aspect
You’d fucking think so, wouldn’t you.
And for ading insult to the injury, it comes with 2 A2A misiles, but not ground ordinance.
Also, I saw the other day an A-10 that killed 4 ground units with only 76 points. It seems like the wanna force players to use it Air2Air.
Even then, a few flares, and bye bye r-73.
yep, IRCCM missiles are fun like that
It should be 13.7 or 13.3. Its primary role is ground attack, not air superiority.
Why should A-10C be competitive at all in a fight against air superiority fighters or interceptors. You don’t apply this logic to bombers, why do attackers get a pass?
This goes for basically all attackers past WW2, but especially with gen 3 and above jets, where they get powerful missiles, but still have poor flight performance like attackers from previous eras.
A-10 is similar in design to IL-2, except an IL-2 can only wish to have the same air to air capabilities as the A-10 has (A or C).
A-10’s (or any attacker’s) missiles are meant for self defense and should never be better than the missiles fighters on its BR get.
Why are you arguing a strawman? I never said anything about historical loadouts, I don’t care about historical loadouts. I don’t even think the A-10C should be in the game with the way the game is currently set up.I’m sorry you are haunted by Gaijin’s incompetent dev choices, but attacking me for something I never said is bizarre and unhinged. Moreover, I would welcome changes to the AIR RB game mode where attackers can function as attackers and not as the fighters they, as you pointed out, were not designed function as.
I mentioned historical loadouts, because the discussion almost always goes that way.
Just look at the current F-15 E devblog where people already complain that it doesn’t have the AIM-120 C-5, while not understanding that it won’t be in game for balancing reasons (4th and 5th reply if you wanna check).
And if you don’t care about historical loadouts, I’d assume you would agree that it can loose the 9Ms to go to a lower BR, making it more playable as a stike aircraft.
For the extra gamemode for Strike aircraft I agree, they need one. But that is a different can of worms.
I’ve never really cared about the air to air performance of attackers, it is an afterthought the devs slapped on because they don’t want people to grind strike aircraft via pve because they want to increase player frustration so that players pay more money to the snail. If it lost the 9Ms I would not care. I don’t like comparing real world to Warthunder, because Warthunder is a video game before it will ever be a “true” simulator.
I agree. A10c have nothing to do at 11.7 rb. It should be 11.0 because aim9m not so different from 9l, but it suffers at 12.7. End of discussion.
Brother… no…