Introduction
I have noticed that the forums lacks a tutorial/guide for new starters to aerial combat. When you search of “WT plane guide” or “how to get good in air-rb WT”, you get a variety of results. So here I have organized some tips and information that will help newcomers to this game (newcomers only).
Disclaimer
- There may be grammar mistakes, and I will not edit every single misplaced coma. Please refrain from commenting bad grammar unless it severely affects your ability to understand.
- This guide contains information strickly for prop planes only (mono planes), not jets, as if you have a jet, you are either an experienced pilot or someone who just spent 100 bucks on a game you do not know how to play.
- Also, there will be acronyms used. These include WT for WarThunder, BnZ (BnR) for Booming and Zooming (Booming and Running), etc.
Tip One: Categories
I really hate to say this, but planes normally belong to a specific fighting style. Although this is sometimes not the case, sticking to a playstyle for a specific airplane will help. For example, the Focke Wolf family (Fw-190s) are great at BnZ, but they suck at turn fighting. So its usually helpful to know what category your plane is good at and avoid your weakness.
Tip Two: Limiting Fuel
This is a simple tip but something I see people not doing a lot. WT is a realistic game, and fuel is heavy. Your performance will be severely impacted with a heavy fuel load, and it is usually advised to stick to minimal fuel, to provide yourself with a better experience.
Tip Three: Ammo
In the modifications sections, there are modifications such as “Offensive belts for …” These modifications provide you with specialized belts for targets instead of the default belt. There are plenty of guides for the specific ammo belts that is appropriate for each gun, which you can check out. Simply though, cannons should use air targets, and machine guns should stick to APT, universal, tracers, or stealth. This may vary.