A idea to fix the lack of sense of progression and the underperforming tied to the Leclerc's

I personally think that the 3 first leclercs are basically the same and the AZURs only noticeable change is the LWS.

a way to change this a little while also buffing the leclerc would be to add better darts or other more interesting munitions like the POLYNEGE a guided top attack shell (a now put on pause test program made by Nexter(guided shell not bl-atgm)) on the more modern Leclerc’s like the SXXI and the AZUR.
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POLYNEGE on the right i think

a idea I got was for example to keep the S1 and the S2 as is but give the SXXI access to the F2 and make the Azur start with the F1 and get the Shard later

also plz give them a regular HE shell

2 Likes

If S1 and S2 will be kept the same, then they should go down in br 11.3 minimum