A comprehensive list of 200+ Unicode characters usable ingame

Napolegnom’s comprehensive list of Unicode characters for the Warthunder ingame font

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This comprehensive list contains over 200 unique ingame pictograms and characters that are encoded by the use of Unicode symbols. Every entry in the list provides said ingame pictogram aswell as its coresponding unicode character, it’s assigned hexcode and, if available, a keyboard shortcut.

Two further lists with generic icons (ORDINARY) and previously removed icons (REMOVED) are provided for context.

Noteworthy contributors: Forum won’t let me mention more than 2 users in a post.

The original topic on the old forum can be found here.

34 Likes

Pinned since it was on the old forum :)
Welcome back!

4 Likes

Heya, long time no see.

I added the newest icons that came with the last two major Updates (“Alpha Strike” and “Seek & Destroy”).

I’m a bit out of the loop concerning naval gameplay, so I am not sure what the new icons are specifically used for. Any info is appreciated.

Cheers

How do you type those without alt code number?

I saw a video with preset names including icons of ships/planes/tanks that looked like those in the list.

You can copy paste the character to the left in the spreadsheet.

Use notepad to make a few lines of pastable messages and such.

You really do need an alt and a keypad option though.

1 Like

some symbols can see in names
so hoow can change name what work? i try some but not accepted the name changer options :(

Thanks for putting this list together, it’s very useful!

I haven’t been playing much naval, and the icons in the battle log aren’t always consistent, so some of these may be wrong, but here are my best ideas of what they are:

Spoiler

66 - HUD icon for fires on own/targeted enemy vessel.
115 - Kill feed icon for crashed aircraft.
152 - Kill feed icon for aerial torpedo.
159 - Possibly the kill feed icon for ramming in naval (if there is one), though I am unsure as it is incredibly rare.
160 - Kill feed icon for destruction of AI units by a vessel.
165 - HUD icon for own/targeted enemy vessel’s propeller shaft status.
211 - WW2 Dutch vehicle imported from another nation.
212 - Post-war Dutch vehicle imported from another nation.
213 - HUD icon for percentage of own/targeted enemy vessel’s crew remaining, kill feed icon for a vessel killed by eliminating all crew.
214 - Kill feed icon for a vessel destroyed by a shell room detonation.
215 - Kill feed icon for a vessel destroyed by a magazine detonation.
216 - Kill feed icon for a vessel destroyed by fire.
217 - Kill feed icon for a vessel that has been sunk due to flooding (or possibly for drowning by an ally, in which case the death is attributed to nobody).
218 - Kill feed icon, unsure what the criteria are.
219 - Kill feed icon for ship-launched torpedo.
220 - Indicator for a naval mine in the water.

altCodePics16-Oct-2024.zip (91.1 KB)

I’ve got a zip of screenshots of the current codes. They restart at 256 (go figure) here is a list of ones missing from your doc using the cell they belong in and your description
E8 ALT 182 Two playing cards
E39 ALT 180 Filled Rhombus
E53 ALT 199 A soldier
E60 ALT 216 A crate
E62 ALT 215 Globe View of the planet, centered on the Atlantic ocean
E65 ALT 221 Two scimitars crossed
E66 ALT 222 A stylized flame
E88 ALT 184 Two arrows pointing left
E89 ALT 183 Two swords crossed (very similar to icon 53)
E91 ALT 212 Stylized angel wing
E92 ALT 211 Stylized dragon wing
E94 ALT 190 A tower (very similar to icon 183)
E114 ALT 189 A fist
E199 ALT 17 Outline of an iron cross
E213 ALT 10 Stylized Heads of two Crew Members
E212 ALT 8 Stylized Steering Wheel

Alternatives list from first 256 characters
E195 ALT 16 Chevron

Missing from your doc entirely
ALT 185 Bugle with attached Banner

1 Like

I created a script that will run through whatever numbers I tell it and then take a screenshot and save the character into that folder with the name of the file being the alt code that produces the icon.
So IDK if this forum emails me but if someone wanted me to run through a set of alt codes and give them the results they could just let me know.