At that time i was nearly finished with the 17 pdr cruisers (Avenger, Challenger, Comet), and then the update came, and made those already bad tanks even worse.
I know this, because the previous day i was slaying Jumbos in tank assault with APDS, and the other day i could not penetrate them.
I looked at the example with the T-54, and it falls into what I mention. You didn’t hit the turret, you hit the side armor, on top of three additional small bits of armor. With the current mechanic, APDS loses additional left-over penetration after going through a plate of armor, as stated on the changelog I provided. Hitting those two small steel plates on top of having air between them lead to the APDS losing too much penetration to go through the side armor at such a high angle, and made it shatter due to hitting multiple layers of armor, as I have stated is a condition for APDS to shatter.
But really the final takeaway is that this doesn’t show APDS shattering on a singular plate of armor.
The Jumbo upper plate is composed of multiple layers of armor which, again, makes APDS lose more penetration and leads them to shatter if they fail to penetrate.
So according to your logic, in this picture, the APDS went right through the MG operator, and did no damage to him, nor did it damage the loader, and just knocked out the engine.
Pic:
Excuse me? Did you read what I wrote? I mentioned the T-54, not the Tiger II.
I watched the replay to reach my conclusion, I didn’t look at the screenshots alone.
This is what supposed to illustrate how inconsistent it is.
The 17 pdr does not shatter on the Jumo upper plate, it just does not pen. Maybe 1-2 shot in a 100 shatters. Same with the 83mm. But on the other hand, it shatters on a structural steel box on the side of a ZSU-57-2.
I can’t really put it in any BR.
If you put it too low (3.3-3.7) people will complain about it having ~200mm pen, despite doing no damage and randomly bouncing/not pennin/shattering.
You put it too high (post 4.7), and it will be useless.
At 3.7 and above the armor on a Panzer III L is basically 0, and the gun is just meh at best. It really depends on how Gaijin models it.
If Gaijin adds a resonable solidshot to it, then maybe 4.0 or 4.3.