You still can’t get rushed by BMPT as your barrel isn’t nuked. It also means it can’t just ignore you for a certain period of time and engage someone else.
Nowadays they can be destroyed by shooting their missiles. Even without that, destroying their missiles in the tubes will force them to use that inaccurate peashooter. Using that isn’t really great at 11.7 if you ask me.
From stats available to me thus far, I.E., checking everyone’s stats cards.
From the 10+ profiles I’ve checked, I’ve only seen positive winrates (save for one, at 49%) for the new variants (TrophyHV and SEPv3).
I’ve only played my SEP v2 since the release of this patch, and it’s on a 80% winrate IIRC.
Been hearing clueless people regurgitate that old BS argument for ages.
For your education here is a real X ray pic of textolite behavior in trials . As you can see on right pic , even when in isolation ( monolithic array ) , textolite manages to bend and fracture a long rod penetrator … let that sink in :
In reality textolite will never operate in monolithic arrays, it operates in composite arrays such as that seen on left pic where the the outher RHA layer will fragment and bend the incoming penetrator while the subsequent textolite layer will further slow down the penetrator and increase the obliquity of the penetrator before impact with the next layer , which in itself increases the effectiveness of the subsequent layers.
This is precisely why , if anything else, Soviet/Russian composite array ( well all complex composite arrays to be exact ) are massively underperforming because WT doesn’t take into account the complex interaction between the layers, it caclulates individual layer protection. Realistically each subsequent layer should receive a positive multipliyer to simulate that interaction.
Refer to this topic explaining in detail which textolite overperforms (not all do):
Textolite underperforming as you imply would mean M111 would suddenly become unable to penetrate the T-72A UFP in-game(can already barely do it at 500m without the plate add-on), which we know is factually not possible since the Soviets added the 16mm to prevent M111 going through the T-72A hull at longer range.
On the other hand, Gaijin only using added weight to improve the SEP v3 hull without even considering the reality that composites have advanced since 1979, that better protection can now be achieved for similar weight and that they consider the SEP v3 having exactly the same composite setup as the 1979 M1 other than added weight is absolutely ridiculous.
Though I’m not sure why I even bother replying. You’ve always been one of the most rabid pro-Russian people on this forum and I’m certain nothing productive will come out of this discussion because that’s nearly always the case with you.
Oh yes, the US is great again. This is likely due to the introduction of anti-radiation missiles; the US has finally obtained a HARM missile that is just as effective as the Kh-38MT.
The bmpt, with the only spot im REALISTICALLY able to pen being the lfp which is real hard when i cant aim down sights.
If im still shocked whenever that actualy happens i dont think its that common, especially when the usual effect is nothing (not even taking out its other missiles). Also having an ammo crate means it doesnt matter half the time.
There is simply no world where im convinced the bmpt shouldnt be 12.7 until russian armour is either fixed or were allowed rounds that are able to ufp them.
BMPTs are seemingly doing fine at 11.7.
Their armor getting fixed might actually result in them dropping down in BR, as that’s their biggest selling point.
I did have a paragraph but it seems like im barking up the wrong tree, if you struggle with the bmpt thats on you at this point ngl. If you want to have fun in it then be my guest but dont expect me to think highly of you.
BMPT ragebaiting people into leaving games after 1 death and Mi-28NM with pre nerf LMUR caused it, partially Kh-38’s but they were getting most of the time shot down by Multi Vehicle SAM’s, russian MBT’s themselves have been mid for the better part of 3+ years now, and that’s me being generous including release T-90M and prenerf spall liners, and even then it was worse than the 2A7’s and 122’s
Russian MBT’s are flawed by design and only do well when being used against bad players or when catching you off guard (in which case any MBT can do that fine), doesn’t help Gaijin artificially buffed their gun handling (via using sight speeds for the 40/40), which if reverted, would add gun handling to the list of things they do badly.
K/D doesn’t mean squat. I have a 3 K/D in it with a current W/R of 54% atm with it going down as the day goes on. And thats because my squad got off.
this is completely false now I know your talking poo poo because CAS has 100% decided almost every match I have been in, especially with the SU-30 spam and the amount of MI-28s in almost every game.
I think this is due to recent sales and inexperienced players on the USSR side. Right now, when playing as the US, I see a team consisting mostly of SEPV2s, with practically no premium tanks.