20mm and 30mm rounds not penetrating armour but fragilizing armour for future crippling shots

Hello,

Currently in game when 20mm or 30mm rounds do not penetrate a tanks’s armour you could litterally shoot hundreds of the same round at the exact same spot on the tank’s armour and nothing would happen.
But repeated fire does fragilize the integrity of the hull structure, doesn’t it? Eventually something will break.
It would be great if Gaijin could simulate the extensive effects of repeated fire by non penetrating rounds on the integrity of the armour.
For example, a crippled but not detstroyed tank could be easily penetrated by a lighter round later on in the game.
Or repairs would not repair at 100% the tank.This would be more realistic.

On the other side another issue is the too efficient effects of some 20 and 30mm rounds that litterally destroys a tank in matter of seconds. I don’t know if this is realistic.

i wouldnt even ask for it.
they have a hard time with armour as it is.

I would like to remind you of the existence of the following vehicles, which may (and probably should) make you re-evaluate your opinion on the addition of such a mechanic:

grafik
550 rounds per minute per gun, APHEI-T, APDS-T (68-120mm RHA pen/rd)

grafik
650 rounds per minute per gun, APHEI-T, APDS-T (53-110mm RHA pen/rd)

grafik
1800 rounds per minute per gun, SAPHEI-T, HVAP (24-66mm RHA pen/rd)

… and many others.

3 Likes

Thank you for your feedback. Having never played top tier vehicles or vehicles like this, I must say that I’m not used to this level of efficiency. Yes you are right. These vehicles exist.