Hello,
Currently in game when 20mm or 30mm rounds do not penetrate a tanks’s armour you could litterally shoot hundreds of the same round at the exact same spot on the tank’s armour and nothing would happen.
But repeated fire does fragilize the integrity of the hull structure, doesn’t it? Eventually something will break.
It would be great if Gaijin could simulate the extensive effects of repeated fire by non penetrating rounds on the integrity of the armour.
For example, a crippled but not detstroyed tank could be easily penetrated by a lighter round later on in the game.
Or repairs would not repair at 100% the tank.This would be more realistic.
On the other side another issue is the too efficient effects of some 20 and 30mm rounds that litterally destroys a tank in matter of seconds. I don’t know if this is realistic.


