在我的观点看来,现在有两个点非常能提升玩家的游戏体验;
首先是护身符方面,现行的护身符机制只提高了经验收益,而没有提高银币收益,是否能有一种银币护身符和现在的护身符一起售卖呢?我对这点十分的感兴趣。同时,如果购买了两种护身符并将载具打至王牌,是否能解锁跨级研发呢?
其次是现在的高级载具方面,我希望得到更多的顶级高级载具;诚然直接出售最顶级的高级载具会减少游戏乐趣,但是随着版本的推移,旧的高级载具很快就跟不上版本了,如米格23ML,F-4S鬼怪等。他们在APEX版本更新时也许还能跟F-16a战隼较量一下,但现在面对F-16CBLK50/52批次等飞机真的难以为继。是否能跟随版本出一些金币机呢?比如美国可以出F-16A BLK20批次这样的飞机,苏联则可以出米格29S(9.13)这样的飞机。以确保对局的相对公平的同时,给新人玩家和老玩家更优秀的选择。
AI translate:
In my opinion, there are two points that can greatly enhance the gaming experience of players now;
Firstly, in terms of amulets, the current amulet mechanism only increases experience income without increasing silver coin income. Can there be a silver coin amulet that can be sold together with the current amulet? I am very interested in this point. Meanwhile, if two types of amulets are purchased and the vehicle is trumped, can cross level development be unlocked?
Secondly, in terms of advanced vehicles, I hope to obtain more top-level advanced vehicles; Indeed, selling the top tier premium vehicles directly would reduce gaming fun, but as versions evolve, old premium vehicles quickly fall behind, such as the MiG 23ML, F-4S Ghost, and so on. They may still be able to compete with the F-16a Falcon during the APEX version update, but now it’s really difficult to sustain the F-16CBLK50/52 batch of aircraft. Can you follow the version to release some coin machines? For example, the United States can produce planes like the F-16A BLK20 batch, while the Soviet Union can produce planes like the MiG 29S (9.13). To ensure relative fairness in the game while providing better choices for both new and old players.