[UPDATE — June 17 2026] Following the discussion in the comments, I’ve revised part of my analysis. The 27-point win rate gap I observed in SB is likely driven primarily by first-spawn Russian CAS (LMUR, Kh-38MT) combined with the Pantsir/BUK-M3 denying NATO’s air response — rather than pure ground vehicle imbalance. RB stats indeed show greater parity at top tier. I’ve also observed personally that in matches without CAS, or with an effective SPAA team on both sides, the advantage becomes much more nuanced. This is therefore more a GSB ruleset problem than a fundamental modelling bias — but it remains a Gaijin problem. The rest of the analysis stands.
I’m not someone who speaks up often. But when enough is enough, it’s enough.
I’ve been playing War Thunder since 2012.
Not “for a long time.” Since the open beta. Before tanks even existed in this game.
~3,300 hours across all three modes. 21,672 missions. 44,159 destructions. Several thousand euros over fifteen years — not impulsively, but because I believed in it.
I’m not rage-quitting after a bad session. I didn’t discover this problem last week. And I’m not here to whine. I’m here to lay out facts.
What ThunderSkill says about me — and the paradox it reveals
According to ThunderSkill (data Sept 2018 → Jan 2024, 13,000+ RB battles, 3,600+ SB battles):
- Realistic Battles: efficiency 69.44% — “Good player” — win rate 51.22%
- Simulator Battles: efficiency 80.56% — “Good player” — win rate 38.08%
Read those two numbers together.
In Simulator Battles, I am in the top tier of players by individual efficiency. I kill. I average 5 minutes per life. And yet I lose 6 games out of 10.
This is not a skill problem. My efficiency proves that.
This is a structural team imbalance problem.
People often assume SB players are masochists. Actually, I play SB precisely because it’s relatively less frustrating than RB. No third-person view means less arcade reflex spam. Players tend to think more, communicate more, play as a team. The human element is better. Which makes the structural imbalance even more painful — the mode I enjoy most for its community is the one where the win rate gap is most visible.
One essential point before the numbers — I play Simulator Battles
This mode has a key difference: matchmaking is not based on individual BR like in RB. It uses predefined vehicle setups — curated lists that rotate. Setup 11_2 groups all top-tier vehicles (BR 11.0+), setup 9_2 groups BR 9.0-10.3, etc.
The comparisons below are setup vs setup — apples vs apples. Not a BR 7.0 tank compared to a BR 11.7 tank. The vehicles I compare face each other in the same lobbies, the same evening, on the same EU servers.
What I’m facing tonight — June 16 2026, setup 11_2
I open the Ground Simulator Battles top tier lobby. Here is what I see:
Red side (Russia + China): T-80BVM · T-72B3 “Arena” (new — with hard-kill APS) · BMPT · BMPT-72 · Pantsir-S1
Blue side (my team — all NATO + Israel + Japan): Challenger 2 (2F) · Challenger 3 TD · CV 90 Mk.IV · Leopard 2A7V · M1A2 SEP V2
This is not a screenshot from 2021. This is tonight.
Setup 11_2 — my stats in this exact lobby
My Russian vehicles in 11_2:
| Vehicle | battle | SB Win Rate |
|---|---|---|
| T-90M | 107 | 64% |
| T-80BVM | 71 | 70% |
| 2S25M | 94 | 57% |
| T-72B3 | 53 | 55% |
| Pantsir-S1 | 32 | 56% |
| Average | ~63% |
My NATO vehicles in the same setup 11_2:
| Vehicle | battle | SB Win Rate |
|---|---|---|
| Leclerc AZUR | 236 | 43% |
| Leclerc SXXI | 180 | 43% |
| EBRC Jaguar | 119 | 39% |
| Leclerc S2 | 75 | 43% |
| Challenger 3 TD | 53 | 32% |
| CV 90 Mk.IV | 33 | 24% |
| Challenger 2 (2F) | 27 | 19% |
| Average | ~36% |
Same setup · Same lobbies · Same EU servers · Same player
Gap: +28 percentage points in Russia’s favour.
And WT Data Project aggregate data (27,253 battles analysed) independently confirms: Russian BR 11.7 shows 64.5% global win rate. This is not a quirk of my profile. It is systemic.
Setup 9_2 — same pattern, different lobby
My Russian vehicles in 9_2:
| Vehicle | battle | SB Win Rate |
|---|---|---|
| T-90A | 87 | 69% |
| T-72AV TURMS-T | 102 | 67% |
| 2S38 (fictional prototype) | 166 | 72% |
| 2S25 | 95 | 58% |
| 2S6 | 73 | 63% |
| BMP-3 | 133 | 63% |
| Object 775 | 35 | 77% |
| Mi-24D | 128 | 58% |
| Average | ~59% |
My NATO vehicles in the same setup 9_2:
| Vehicle | battle | SB Win Rate |
|---|---|---|
| Challenger 2 | 183 | 44% |
| CRV Block 2 | 110 | 43% |
| Strv 121 | 108 | 44% |
| Strf 9040C | 141 | 33% |
| G-LYNX | 107 | 32% |
| Centauro I 105 | 145 | 43% |
| VCC-80/60 | 141 | 39% |
| Freccia | 140 | 47% |
| Dardo | 114 | 38% |
| Type 74 (G) | 109 | 43% |
| Average | ~42% |
Different setup. Same asymmetry.
The deeper problem
In 2020, Gaijin introduced the volumetric system. Noble ambition. Result: a simulation engine so complex it can no longer be honestly balanced. Polygon junction bugs create abnormal armour zones that structurally benefit the best-modelled vehicles — historically Russian vehicles, modelled by a Russian company since 2012.
Fixing this means rebuilding the game. Gaijin won’t do it.
So they patch quietly. Relikt improves patch after patch with no visible changelog.
Here is one example anyone can verify themselves. The M1A2 SEP V2 — the top-tier American tank — has no depleted uranium (DU) inserts in its hull armour in-game. Yet public documents from the US Department of Defense, available on the Defense Technical Information Center, confirm their presence on M1A2, SEP and SEP V2 variants. Dozens of bug reports were submitted, backed by declassified official sources. All closed. Gaijin published an official devblog to justify the rejection — describing the sources as “unreliable.”
Meanwhile, open the game’s official X-ray viewer on the T-90M — the standard Russian top-tier tank, in the game for years. In the composition of its frontal armour, you will read in black and white: “Armor radiation material (10 mm).” Depleted uranium. Modelled. Functional. The T-90M Arena from the Heavy Cavalry pack inherits this same armour — with a hard-kill APS on top, at the same BR as the original T-90M.
I’m not saying this is intentional. I’m saying the result is always the same.
What has changed — and this is where it really hits me
Fifteen years ago, I bought a pack because I loved this game.
Today, events are designed to be exhausting. €70 packs release with every update. This week, Google Gemini watermarks were found in the textures of a pack sold for €70. A free AI. On premium content.
In April 2026, Keofox — former Gaijin Community Manager for 13 years — publicly revealed that Steam review prompts only appeared after your victories. Never after defeats.
This is no longer a game trying to entertain me.
With Heavy Cavalry, I think I’ll gradually step away from top tier. And maybe, little by little, from the game itself. Not by slamming the door. Just by drifting away — the way you drift away from something that no longer respects you.
I no longer feel like a player. I feel like livestock.
What I’m asking
I still play. I’m not calling for a boycott.
I’m asking you one thing, before opening your wallet for the next pack:
Ask yourself the question Gaijin doesn’t want you to ask.
Why are declassified documents proving errors on NATO vehicles systematically rejected, while Russian values quietly increase with each patch?
Why is a simulation system too complex to balance honestly never questioned?
And above all — does this game still respect you?
If you’re from the first wave — playing since 2012, 2013, 2014 — and you feel the same: say it. In your communities, on your forums, to your friends. Not to destroy this game. To make it become what it once was.
[ASTER] Destructeur28 Marshal · Level 100 · ~3,300h · since 2012 ThunderSkill: thunderskill.com/en/stat/Destructeur28
Verifiable sources: in-game Service Record (screenshots available on request) · ThunderSkill (Sept 2018 → Jan 2024) · WT Data Project wt.controlnet.space · Gaijin official forum · Gaijin official devblog « Hull Armor of the M1 Abrams » · Defense Technical Information Center (DoD) · Game World Observer — Keofox article April 2026 · Heavy Cavalry devblog June 2026 · SB 11_2 lobby screenshots June 16 2026 · T-90M X-ray viewer in-game (screenshot available)






