Thats true, but this also a game where aircraft will not snap under constant 14g loads, the pilots somehow are still alive, and helicopters can maneuver with no risk of rotor tilt causing a fatal crash.
tradeoffs for a simcade game i guess
would like that to change.
no true, they can rotor tilt and have a horrific crash, however its watered down by too much
Do u have an example? I have not seen this in game, and on all the helicopters Ive used ive never had my rotors break from doing crazy manuevers.
I cant really screen record but when you are really stupid in movement in most helis on test drive and your rotor speed goes below 70% (which is already garanteed death) you do just roll over and slam into the ground
He’s right about this. Try descending rapidly in any Bo155 or other heli.
Fair enough then
I went 8 km/h faster than you and ended up coming out of the turn with 13 km/h more
I want it simply for a reason to differentiate vehicles more and make them more unique. Currently I feel very little incentive to play high rank vehicles simply because many of their modern features that make them unique over ww2 vehicles, are not implemented or oversimplified to the point, where those modern vehicles just feel like sped up ww2 vehicles.
Yes it 100% needs to added as a mechanic.
Could very well be, yes. Most US WW2 tanks had a differential system from Cletrac (or based on it), which means their tracks share power between themselves but cannot turn in opposite directions. Tanks like M3, M4, M5, M18, M24 are therefore in the peculiar situation of having regenerative steering but not neutral steering. The M26 had a different transmission but it worked similarly to the aforementioned, so like them it also had regen but no neutral. This makes them single differential, which is probably why they have issues in game.
Speaking of, I wonder if putting “single_differential” in the tank_rs.blk would make them work
might low key be OP does Abrams get this guys
Nope. It just reverted back to regular clutch brake steering.
I tried “single_differential”, “cletrac”, “controlled_differential”, “differential”, “single_diff” and none of them worked.
Most likely they simply haven’t accounted for single/controlled differentials yet and don’t have code for it
I think it’s easier to list the MBTs that don’t get this than the ones that do
but it does have it IRL and USA Abrams are supposed to be getting that turret buff since half got it then half didnt weird anyway this is actually crazy its perfect circle turning
“a guy is behind me… time to press the funny button and do a perfect 2 second 180 with a 4 second Japanese reload on a type 10”
Here’s the Sep V3
It’s on the dev server already, along with hull buffs
noice
Disclaimer: This is not from an official implementation, this is a custom mission for testing purposes.
I did some tests of US low/mid tier vehicles with “double_differential”, these are my findings:
M3 Stuart - Slow turn at low speed. No turn over 50 km/h. No turn in reverse over 6km/h. Cannot pivot steer in place.
M5 Stuart - Slow turn at low speed. No turn over 58 km/h. No turn in reverse over 15 km/h. Cannot pivot steer in place.
M4A1 Sherman - No turn over 14 km/h. No turn in reverse over 5 km/h. Cannot pivot steer in place.
M4A2 Sherman - No turn over 14 km/h. No turn in reverse over 6 km/h. Cannot pivot steer in place.
M10 GMC - Very slow turn at low speed. No turn over 30 km/h. No turn in reverse over 5 km/h. Cannot pivot steer in place.
M18 GMC - Ok turn at low speed. No turn over 80 km/h. No turn in reverse over 26 km/h. Cannot pivot steer in place.
M24 - Ok turn at low speed. No turn over 56 km/h. No turn in reverse over 23 km/h. Cannot pivot steer in place.
M46 - Good turn at low speed. Good turn at 48 km/h. Good turn in reverse at 19 km/h. Full neutral steer in place.
M41 - Excellent turn at low speed. Excellent turn at 72 km/h. Excellent turn in reverse at 19 km/h. Full neutral steer in place.
So it seems the WW2 era tanks with pivot steer (not neutral) have extremely sluggish turning at lower speeds and cannot turn at all if they reach a certain speed (on the light tanks their top speed). By “pivot steer in place” I refer to the maneuver where you only hold down “A” or “D” and the tank should do a tight donut not much larger than the vehicle, one track locked and the other spinning. It seems none of the ones I tested could do this, they all started accelerating forward thus losing their turning ability. The post war tanks with full neutral steering have no issues at all.
thats odd. when i was tinkering with double diff several months ago it worked on everything to some degree. perhaps with the tweaks made on dev it needs more tuning than a word change in the vehicle config file now
the ww1 male tank is using double dif on live as it fixed some weird jitter glitch so it can be used to patch some issues with clutch braking
