Work-In-Progress: Regenerative Steering — Should We Add It? Try It & Leave Your Feedback!

Unfortunately I cannot bug report using datamine values, but it is very clear that from @zarusoba10’s theory it seems to hold that as long as neutralGearRatio is around the same value as the highest gear ratio, in this case would be gear 1, it should perform almost as intended.

Let me see if I can get a video comparison on this.

User mission/modded content, it’s work in progress

The Al Khalid is really weird… It’s extremely responsive, to the point where it can’t even keep up it’s speed while turning. You can make a 180 degree turn from full speed lol It feels like the old handling model even though it should have the regen steering

I got really surprised when it just turned around at the beginning

Sorry—I did say you could just use the same value as 1st gear, but that was really just for setting a decent placeholder.
If you want to get the value exactly right, you should gather data on the tank’s turning radius and find the optimal setting by measuring the radius within a user mission.

The first gear theory is more accurate regardless, but ofc it is down to how Gaijin models the whole thing in the first place.

@zarusoba10 @Ravanex @SPANISH_AVENGER

Difference is in the video, left is neutralGearRatio = 12 (dev server values), right is neutralGearRatio = 9 (current live server values)

It’s surprising how one value determines a lot on how the tank turns with double differential coded into it.

Ironically, the one on the right feels more like how the Leopard 2 should perform.

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I believe I noticed something similar with the XM800T, it was so responsive that I almost thought I was on the live server. Mashing down A or D made it turn very hard, but tapping gently did show the regenerative steering working as intended.

So… that’s it?

It would appear that you found the solution, ot at least a part of it.

Good job!

It appears 9 is a bit too much, as it still comes to a full stop by turning a bit too tightly at full speed.

Perhaps 10 or 11 would be a good middle ground?

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That is not unrealistic, as shown with the 2SG below. Just look at how much it slides to a near stop when steering hard left.

Yes, YouTube is full of videos to showcase the Leopard 2’s mobility, not hard to look for it lol.

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Hey, I don’t want to put too much work on you but maybe you could make a post on Reddit telling the people what we have found? I’ll post a few videos of the vehicles currently working perfectly (M41, VT5, Scimitar, etc.) I just don’t have the time anymore to make a big post today :D

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Most excellent!

Then it appears we’ve got a BIG part of the solution and it’s just a single number… We need @Stona_WT to see this!

Regenerative Steering must come, but fleshed out and polished. The ONLY reason why many people oppose it is because they dislike the CURRENT iteration, which is flawed.


EDIT FOR STONA WITH A TL:DR:

https://www.reddit.com/r/Warthunder/comments/1wavtzt/important_note_about_regenerative_steering_the/

IMPORTANT NOTE ABOUT REGENERATIVE STEERING: The current iteration on the Dev Server is FLAWED and NOT representative of the potentially final, fleshed out product. In this video, you see BOTH tanks having Regenerative Steering, but with a different neutralGearRatio value: 12 (Dev) and 9 (Live).


Many people have complained that Regenerative Steering, specially on Leopard 2, reduces the turning radius way too much, hindering short range/low speed agility.

However, this is NOT an inherent drawback of Regenerative Steering; with only this ONE value changed, you can see how much mobility improves.

Hell, Dev Server’s iteration even drastically hinders pivot turning even though it shouldn’t, proving that it’s a faulty value!

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Of course!

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Just tested the M4A3 Sherman and it didn’t seem to want to turn at all

It is done:

https://www.reddit.com/r/Warthunder/comments/1wavtzt/important_note_about_regenerative_steering_the/

IMPORTANT NOTE ABOUT REGENERATIVE STEERING: The current iteration on the Dev Server is FLAWED and NOT representative of the potentially final, fleshed out product. In this video, you see BOTH tanks having Regenerative Steering, but with a different neutralGearRatio value: 12 (Dev) and 9 (Live).


Many people have complained that Regenerative Steering, specially on Leopard 2, reduces the turning radius way too much, hindering short range/low speed agility.

However, this is NOT an inherent drawback of Regenerative Steering; with only this ONE value changed, you can see how much mobility improves.

Hell, Dev Server’s iteration even drastically hinders pivot turning even though it shouldn’t, proving that it’s a faulty value!

For this reason, we need to work to IMPROVE the mechanic, NOT ditch it!

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Wow you were fast! I also uploaded a post about the M41 but there are a few more I’ll also post

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The M26 Pershing also doesn’t turn at all. I wonder if tanks without neutral steering are not working yet?

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Interesting video showing the Leopard 2’s high speed mobility

This pretty clearly shows it can perform tight turns even at relatively high speeds

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too bad theyll butcher it in game

The system they’ve created has the potential to model it almost perfectly, it’s just up to them to apply it

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Ill believe it when i see it lol

People so passionate about this possible feature that they are fixing and tweaking it on the fly right in this thread. That tells alot about how actually anticipated this feature was.

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