Why Gaijin is wrong about the Stinger (it should be 20g in game)

Do you realize that 9m39 has a much lower velocity and therefore a much smaller radius, right? By your logic, the best rocket would be 100m/s and 50g. Moreover, to call the Mistral the worst manpad missile is to be a 100% fool and be completely disconnected from reality. It flies better than Stinger and much better than 9m39 and is more stable in hitting the target than both these missiles. Although it must be said that it loses overload very quickly due to the short engine work time.

I’m not even talking about how stupid it is to calculate a turn radius that way. A simple example.

VT1 overload during the flight for the summer of 2023:

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Approximate Speed Graph of VT1 for the summer of 2023:

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And you propose to calculate turn radius by the maximum possible numbers of speed and overload to get a number that has no connection to reality?

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No it’s not.

Those aren’t my calculations, but you’re delusional if you think the stinger/other manpads are not underperforming.

They are a tech mod who is constantly wrong. Hardly an authority on missile dynamics.

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Under that philosophy, @Gunjob is always wrong to. Additionally the only delusional one here is you.

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LMAO

“mistral is more stable in hitting target”

I wonder how many games have you played on mistral after update.

In the accelerating phase the missile have difficulty tracing maneuvering targets in 1-3km because its speed,and then then the engine stop working the missile start to lose overload and enegy.

The so called “16G” maneuverability is literally a joke. Even Gaijin admit the missile can’t reach the 16g limit in recent update,they modified some stats,but the max fin AOA of mistral is still worst among all manpads, and it also has worst IRCCM of all manpads for unknown reason.

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you didn’t read the manpad thread, did you ?

The 22G and 25G for stinger and mistral would be for their max speed / max overload. Currently, in game, they are limited to 13 and 16 respectively at maximum speed / overload, which, by all available sources, does not correspond to reality

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No one talks about Rolands,radar of ASRAD,IRST of starstreak because gAijIN Is cOrReCT. LMAO

Lmao

Seems you’ve misunderstood what I meant when I said “they are a tech mod who is constantly wrong”. You’ve read it as “they are a tech mod, who are constantly wrong”. Subtle difference, but a big difference in meaning. Perhaps look into a better Russian → English translation tool?

Tech mods are just forum volunteers, having the title doesn’t make them inherently more qualified than anyone else. I also specifically mentioned interfleet, who is pretty infamous…

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In December, the Mistral were good. At a range of up to 4km they were better than any other manpad. If something happened to them afterward, that’s something I’m unaware of.

The man brought in an argument where someone comparing turn radius. I demonstrated to him him why that argument is completely invalid in its core. What don’t you like?

Sarrazin just calculated the turn radius as an example, just to show that realistic mistrals and stingers wouldn’t turn on a dime like some people at gaijin seem to think.

However, with their realistic overloads, they would turn slightly tighter than igla, which is what SlowHand wanted to explain.

i really don’t see what the problem is in this case ?

As for my remark, it seemed like you thought the 16g on mistral and 13g on stinger we have in game are an average value on the entire flight time of the missile, which is not the case. That’s why i was questioning wether or not you read the Manpad thread in the first place

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The man calculated the turn radius using maximum speed and overload as average during flight. I said that this is silly, because these parameters change a lot during flight and these values of turn radius have no connection to reality. This is an example with incorrect data and incorrect output.

And then you say:

wtf?

ok big misunderstanding.

yes using turn radius is just “theory” since it’s obviously not sustained (especially on short burn manpads), but it gives a pretty good idea of how hard it can pull, especially if it has to catch a fast notching aircraft. That’s all there is to it really

as for the 16 and 13g part, to make it short :
stinger and mistral pull 13G and 16G at max speed in game while they should pull 22G and 25G

hope it’s clearer

Turn radius is literally defined by velocity and centripetal acceleration (g). I have no idea why you’re prattling on about velocity varying over parts of the missile’s flight - that much was obvious.

As already mentioned multiple times - if the western MANPADS were given their correct g overload, they would have a better turn radius regardless of the higher top speed. That is all the calculations that MythicPi linked are saying.

Perhaps you should stick to the Russian speaking forums if you’re not able to properly understand what people are saying in English?

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At a minimum they should snap onto targets a hell of a lot quicker than they do currently.

Stinger K datalink when?

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Yep, there is a lot of handicapping they do to Western missiles. Like the missing IOG from Hellfires or nerfed lock ranges of the 9M

If stingers where so bad as they are in game, Im fairly sure they’d have been replaced already. Sure there where attempts in a few other countries but where canceled because the costs where too high for a boost in performance lmao

Yep, even if the stats are right, there is something clearly still wrong with the guidance for the stingers.

I said this a while ago but it still holds true, Stingers act like all aspect 9B’s

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