Why does british tanks have no APHE?

The Cromwell with APHE would be such a menace.
Basically low tier Hellcat.

Churchill VII APHE
https://community.gaijin.net/issues/p/warthunder/i/piUiSSKnIqmN

the fact that M61 APHECBC was in British service should be enough to extend to other Ordinance QF 75 guns, but any of the attempts to bug report it as a whole so far has fell short

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Another source, the 75 mm Sherman (all marks) armaments pamphlet, states both fuzed and unfuzed M61 are service ammunition.

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Sherman III when

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Need to send another report and/or make a suggestion thread. Seems like the other reports were closed.

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Needs all reports in a collate thread, either here or in a new one with a clear objective.

Cause the player community voted against more realistic APHE post-pen last year, don’t forget. Can’t blame this state of affairs all on the company.

It is clear that the fault lies with the players who voted no, but in essence the fault lies with the devs, since such a big problem that generates so much imbalance should have been changed directly, without asking, since that damage model is a mistake that was made at the beginning of the game, where the only two sides that had used practically all the tanks were the APHE, but as soon as they added nations that did not have that ammunition, the devs should have changed the damage model to balance and for realism itself.

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Well you can.

The vote was for a test period and Gaijin said they are gonna test it anyway, since the voting results were basically 50:50.

Except they didn’t do it.

Also they asked players a single time. What about new players?

The player vote was far to indecisive to allow a final decision. Especially since it was never tested.

How can you vote for or against it without trying.
And even if nothing changed, there could be changes elsewhere.
Namely to change the game in such a way to make AP, APCR, HESH and other shells almost as lethal.

They even had the audacity to buff APHE regardless of the outcome.
What a move. „We keep APHE unrealistic but add this supposedly realistic mechanic of the front of the shell staying intact“.

At top tier you have tanks with 3-4 crews that are usually killed by a single APFSDS but WW2 tanks with 5 or more crews can survive much more hits unles it’s APHE.

How does that make sense?

It’s the same deal with removing vehicles.
Either they should remove them completely and compensate players with other vehicles or they should just keep them.
How does it make sense that some players can still use them, while new players are left out?
They are still in the game after all.

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There was no need for that. When Gaijin added a new nation into the game, they used to significantly buff the damage of that nation’s shells. For example, APDS when the British were introduced, or regular AP shells when the French were added. The same thing happened with ATGMs when missile vehicles appeared. Sometimes this even happened with specific tanks, like when the T-62 was added — for some reason its top shell was made a HEAT round (it’s still there in its tier 4 research modules), and at that time HEAT shells produced an insane amount of fragments and could one-shot vehicles. This practice simply stopped once APFSDS became the main ammunition type for new vehicles, and since then the shell damage has stayed frozen at the level you see in the game now.

I only know that the British added it, and the 17-pdr ammo was literally embarrassing, and it took practically a year for them to change it so the 17-pdr could do even a modicum of damage.
The APs were embarrassing from the moment they added them, and only after memes and months of complaints did the devs decide to change them, just enough to stop them from becoming unplayable garbage.

Notice that vote was such a disaster for their balance plans, that they haven’t had another player vote of any kind since. I agree the least they could do now is give the AP slingers some more APHE options, because fixing APHE now is 100% dead.

Nothing like that. I started grinding the British tree right in the patch when it was introduced, and yeah, AP shells were a pain — they didn’t deal enough damage, so you had to shoot multiple times, carefully targeting modules and crew. But as soon as you unlocked APDS, the real fun began. At least until Gaijin nerfed their damage in one of the following patches.

I’m referring to AP ammo. I know that HEAT and APDS initially worked well, but that didn’t last long. The same goes for HESH, which went from being a good bullet to useless in four days, remaining that way to this day.
The shame is that they added new bullets and their damage was quickly reduced, while the bullets that cause the biggest problem in the game (APHE) maintain the same damage since the game began. The only difference is the inconsistency in damage that all bullet types had except APHE. APHE now also has it, although to a lesser extent.

Yes we can - if it was realistic in the first place then no such “vote” would be required.

This is entirely on Gaijin for the damage/penetration models they decided to adopt, even if that was back in 2012 or whenever they made that decision.

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