Well, extreme one sided approach is what ground feels like at the minute and honestly speaking, very few maps does have a balance.
Since the rework on some of the maps cross map spawn sniping is a issue anyways and majority of players at higher tier tend to go for long range engagement anyways.
So taking the last to points into consideration, why not create a environment that is separate for low, mid and high tier while taking vehicle design into consideration? A Nashorn or M18 ++ is not built to “get into the thick of it”.
Ground battles need balance, it needs ingenuity, it needs a space for player tactic, it needs balance.
Bigger maps encourage toxic, gameplay like camping. Also it would increase 1 death leaver, cause if you die and respawn, it gets even worse then before with the small maps.
Shows how little knowledge of the map you have.
Big tunisia had plenty of flanking routes on it thanks to all the dead ground so if you didn’t want to “snipe” at pretty normal engagement ranges for modern MBTs then you had the option to use the terrain to flank.
Lack of creativity on your part if you think it’s just a “snipe and camp” map.
The left spawns are the best spawns though?
There is so much dead ground to work with over there that you have to actively be trying to get killed.
It’s nothing but large sand dunes.
I do not understand how you could possibly be struggling to utilise the dead ground.
I don’t think suggestions are needed, the forum is already littered with map threads. The consensus that maps are either too small or unsuitable for top tier gameplay is pretty solid and widely accepted here. You even have big WT YouTubers like DollarPlays and Hunter_i86 asking for bigger maps, so it’s not just a few people complaining.
I just wish maps would stop catering to the casual ADHD crowd, at the very least they should make new game modes that focus on realistic scenarios like PvE EC so that you don’t lose or alienate the casuals.
I’m so sick of the close quarters corner shooting simulator that ground “realistic” is right now.
I think most of the criticism comes from the fact that most small maps are too linear and only promote head on engagements (see images below), which gets stale and doesn’t account for all the type of vehicles that are in the game that can’t just hold W to the action.
The second major complaint I see is that they don’t provide enough flanking or freedom of movement, I actually have a few favorite small maps like Advance of the Rhine and American Desert because they are actually well thought out, the same can’t be said for the rest of the small/urban maps which are hell in top tier.
Just look at these maps. How on earth is anyone supposed to have fun in these? Most of these maps just stop being fun once you get to top tier, there isn’t enough room for them (Why I suggested lowering the player count in top tier RB)
Small Maps
The moment they stop restricting player movement and butchering maps because some lack the brain cells to understand tactics, maybe less people will complain, and the game will start to heal.