And here’s me getting Lolpenned by 105mm APFSDS at the worst possible angle imaginable on my Upper Front Plate despite it being from an 11.7 MAIN BATTLE TANK.
Gaijin: skill issue, obviously
In all seriousness I’m getting really fkn pissed over the names armor, especially the sides. I had one dude comment on yt about how the puma is actually the most protected if in the world, and that’s it’s better protected from the side than the named, so now my anger is through the roof at this point…
WHERE THE FK IS THE ARMOR GAIJIN
that’s look normal because that armor section is only less tick then the rest of and the angle of that section is not the rest of it too.
it’s because they messed up the armor on the merkava 4s and since the namer uses the same hull bada bing bada boom pile of garbage
I was really looking forward to this vehicle and I’m still grinding for it, but reading the forums it seems like a huge disappointment, like the rest of the tech tree.
I had high hopes for the Merkavas. Disappointing from the Mk. 1 to the very last Mk. 4 (APS is a very niche gimmick). No SPAA worth mentioning. The Saraph is quite okay, but the speed and trajectory of the Hellfires are awful, rendering useless on maps with dense foliage and city maps. Can’t say anything about planes as I avoid those, but overall the whole TT is held back by artificial nerfs.
Israeli aviation is mostly US with some tweaks.
Ayit is great little bugger and decent CAS, but moved to 9.7 it screws lineups unless you have Merk 2D and Tzefa DE. Kurnass 2000 is… not liking multipath changes and then its still a Phantom, outdated airframe at 11.3 stuck with flare hungry IR missiles. Barak 2 and Baz Mashuwhatwasit are kinda downgraded versions of US F-16C and F-15C respectively.
If I could show you the clip, I would, but my recording software aint working.
Basically, he shot the lower lip and it rode up my composite and penetrated the upper front.
the AH-60 and the Merkava 4 have a few things going for them.
Firstly the AH-60 gets 16 spikes and they almost always hit helicopters. It’s insanely good at that.
Secondly, the Merkava 4 might not have the armor it should, but similarly to the T-80 series, it doesn’t get slow in bad terrain. This means the Merkava 4 gets around much better than the Leopards and Abrams.
That’s about all the praise I have for it though.
Interesting, I have always had the opposite experience. Once you get the mobility modifications on the Abrams it gets around a bit better than the Merkava.
The M1 Abrams at 10.3 is faster, but the 11.3 and 11.7 Abrams are heavy and bog down in turns. The Merkava doesn’t.
The M1A2 that doesn’t carry Tusk is actually okay.
Maybe I have been playing Challenger for a long time, so in fact, I can accept the manoeuvrability of Mercava 4 and Abrams (without Tusk).Xd
I own both vehicles, but the Merkava handles rougher terrain better on average.
Also, unrelated, but JustinPlays did a video on the Namer and got front-penned by an IS-1 in the Namer
I’m already relieved of Gaijin’s masterpiece.
After all, no matter what, Gaijin will still not look at Mercava and its variants correctly.
61 tons of No Armor on the Namer lol
Xddddd
And both are spaded with full driving skill on the crew?
Because i have a couple 100 battles in both and I definitely feel that even the M1A2s without TUSK still beat the Merkava Mk.4s in mobility on rough terrain.
No, I suppose that’s fair.
But my Leopards are spaded with a Max crew and they’re definitely slower.
And I’m not saying the Merkava outruns the Abrams, but it turns better without losing speed. The reason for this is the same reason the T-80 runs around without caring about terrain.
Both the Merkava and T-80 don’t have a ground pressure nerf like the Leopard and Abrams as far as I can tell while using both.
It looks like you’ll probably still lose your entire vehicle if you hit the ammunition
I have the feeling that they removed the fix with subsequent updates
Just got a nuke with the thing, unlocked it a few hours ago. I had only just gotten the darts and they made all the difference. This thing can be quite potent hull down and is an assist master. I haven’t even unlocked thermals, mobility mods, or the horizontal turret drive mod. Also got 2 spike kills, I would say they have a 25% kill rate in my experience, given all 4 usually kill one person.
Either way, just imagine what it could do with realistic armor and more ammunition, mwahaha!
Good job!