With modifiers similar to CR2’s, Merkava’s turret cheeks would be nearly immune, and its hull would uffer more than 500mm KE (not counting powerplant and bulkhead).
Right now it just has a lower multiplier than most composites ingame. barely on par with M1’s.
The issue is composite screens are heavy multi-layered armor modules specifically designed to withstand contemporary threats, while, in Gaijin’s eyes, they seem to be hollow tinfoil cases xD
Those 95mm thick side skirts, for example, only provide 23mm against KE in War Thunder.
That means those side skirts are supposedly made of something 0.24 times as strong as RHA.
For reference, that’s as strong as rubber-fabric ingame.
And just like that… most if not all composite screens, and many composite modules.
Imagine the faces of the Israeli engineers when they found out that they spent millions of dollars when they could have used Russian wood in their armor…
Basically, the 10mm cover is just an external sponson and it has no impact on survivability.
As far as I can see, the shapes and modelling is correct for the most part; the main issue is how underestimated the resistance of the composite materials is. Same issue as with Merkava.
I never said it was 300 mm. What I can assure you is that it’s not 30 mm.
On the other hand, it’s the most exposed part of the IFV and it’s not a single piece of metal either. It’s probably composite and spaced armor. Anyway, in the game, it’s modeled as a 30 mm metal sheet.
Think about it, this IFV weighs over 60 tons and doesn’t have a turret… Do you think it’s not armored? Or does its weight come from the air between the thin metal plates?
This time we agree, dear Razer, especially because those sides have a very good angle of inclination.
This vehicle should be hard to kill… What’s the point of making a “light” IFV with the same protection as other IFVs but much heavier and slower than them…?
This feels like the Abrams “extra weight for no benefit” except turned up to its literal max. I’m honestly impressed by how many people brought this up and then seeing nothing come of it (between when it was added on the dev server and the update)
I died more from these weak points than from the explosion from the ammunition, on the other side there is exactly the same weak point, autocannons can take you out really easily on this level