The current version is based on active time revenue statistics, which is frustrating in many cases, and what you developers said about giving more rewards based on the number of kills is not happening.
A game into the enemy to kill many enemies to end the game at the speed of light, the reward is not as good as to kill a tank and occupy a point.
You developers say that revenue is the most important mechanism of your game, but the current version of your revenue settlement and reward system is very disappointing, I hope you can seriously reward every player who performs well in the game.
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