It’s how this industry works. You are seeing the negative side now, but also consider there are positives baked into this model too.
For example, a regular game with a regular development process would never be able to implement thousands upon thousands of vehicles. You have 2-3 years development time and that’s it. Afterwards, how do you pay the devs? You can eke out a slightly longer development cycle with DLCs, sure. Some companies make this into a specialty, look at Paradox titles, when they’re mature they’re going to cost you the equivalent of 3-4 games with all the DLC. But this also allows the devs to keep developing the games for 10 years at a time.
WT now has been around for almost 13 years. You need to ask yourself, how is it going to stay around for at least another 13?
Of course parts of this suck for us, but they also enable all the good stuff we like about the game, so all in all, I’ll take the deal. The day that I’m not happy with it anymore is the day that I just go play something else.
Well, you don’t have to, really. There’s so much to play in WT that it’s literally impossible for one person to play all of it. Just find another area of the game that you enjoy and don’t see the grind like a job.
I think it would have been better from the start to have consolidated, multinational tech trees. If you could fit every nation we have in the game into 3, 4, max 5 tech trees, you would bypass a lot of these problems.
Unfortunately it’s too late for that, the problem only became apparent by the time there were already “too many” separate trees in the game.
Now the situation is that most players only play one tech tree and never bother with anything else. Which is sad and I wish that wasn’t the case. But it also means the devs have yet another incentive to stick an M55 everywhere because if most people play only one tree, then they’ll only play the M55 once anyway.
It’s not an ideal situation by any means. But overall the positives still beat out the negatives imho.