Id say get him started on either Russia or Germany, once hes at 6.7 he should try the US. Russia has great armor and excellent shells, and Germany for the most part is point and click. The US early game can be frustrating since you need to know how to play them to their individual strengths with things like the stabilizers and such.
Once they have a good idea on what they will encounter at those BR’s then id say they should try sweden, they’ll need to know how to aim and maps positions to make the early game decent. APDS is too inconsistent for me to enjoy it on sweden and the 4.0 TD’s are some of the most unique to play given their abilities. Having prior map knowledge and the know about for what tanks hes up against will be a lot better when playing sweden after trying some easier nations first. I feel this applies to most minor nations though especially Japan.
I’ll relay. I don’t want to bug him too much, since this is more of a tit-for-tat “ok, I got you to play one of our games, so I’ll try yours” situation (in this case, I finally downloaded Nightreign and actually kinda enjoy it. I did end up buying Elden Ring altogether because of it.)
Another person with overlapping tastes in games does bring me hope that even if he starts with Sweden he might be fine. I’ll also knock off the off-topic posting.
Are those even real? I always thought these are Wargaming’s imagination based on designers’ drawings and not actual projects that resulted in, at very least, mock-ups.
I always saw the Lansen turret as pretty Maus-like myself.
If you mean the m/41 mod then yeah i could see that more, though id be impossible without some spying since it was modeled in 1943 from what i remember.
Mjölner can’t do direct fire so not sure how it could be added. Ammunition consists of the just Swedish standard 120 mm mortar shells, so pretty lightweight compared to 120 mm from proper guns. STRIX is a thing ofc but wouldn’t work in WT. SSG 120 (aka AMOS) is viable on the other hand as it can do direct fire
I think it might work since, compared to artillery, a mortar system has much shorter minimum engagement range. The 120mm mortar is like 200m according to Nammo (Mortar Practice Ammunition - Nammo | Nammo).
Edit:
After looking a bit more the practice ammo is 200m min, the real ammo is 300m min.
End edit.
They would of course have to add some sort of indirect fire mechanic to the game in that case. Would be a cool update if similar vehicles are added to other nations (if they exist, i don’t know) together with such a mechanic. There are going to be players that don’t like having that mechanic in game though and that’s understandable, being able to fire over hills/rocks/etc from 100% cover might be to OP unless restrictions are added to the mechanic itself somehow.