What happened to naval shell?

They nerfed penetration of shells in long range

Not saying about penetration but damage. And also, it is more of ‘normalized’ than ‘nerfed’ as it was buffed by messing shell velocity in June 2024.

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What about the damage?

This

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Noticed this too. I’ve observed many more overpenetrations doing no damage to a target despite penetration near a module.

Not to mention much lower pen on long range.

The loss of unsinkability was a good idea, but they weakened it to the point that basically nothing have changed damage model wise.

Now I have a theory, maybe gaijin just cancel the armor’s health, or they replaced it bt unrepairable hull. Since this update, when in long-range battle, seems like if enemy just have some angle on it armor, they they can immunity most of AP shells, especially in 13km or more further.

Due to Ballistic changes, shells now travel in a higher arc and impact the enemy’s armor at an even greater angle then it used to before. So the actual penetration at range is lower than what is shown in the statcard.

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Okay, thank u for explaining the reason, now I think long-range battle between BB are impossible now. Everyone shooting to each other and cause ZERO damage , what a fvcking game! :(

Just lost a Yorck battlecruiser to a Krasny Krim NPC cruiser. 130mm HE. It inflicted a short fire and I exploded with 40% crew left.

Thank you Gajin. While I chew on enemy BB sized ships with 38cm BB guns forever. Sooo slooow. The gametime / blinkdown rate is just no compatible to this game mode. You barely make more than 2 kills and tickets are out for one side.

Also some shells are too powerful, they rack up kills with one salve each and explode every enemy capital ships with ease. While some shells just don’t produce kills. How can it be so uneven?