thats what iam using
but just because iam using a sound mod dosent mean i can complain about how bad it sounds
there are lots of ppl that arent able to install sound mods and have to live with those awful sounds
thats what iam using
but just because iam using a sound mod dosent mean i can complain about how bad it sounds
there are lots of ppl that arent able to install sound mods and have to live with those awful sounds
Dedicated thread about lag/stuttering issues. I’m going to quote your message over there: Less FPS and drops
Sounds like a skillissue
no, like console players

So… Can anyone explain what this’ corresponding mechanisms’ really are?
Hydraulic circuit or something else?
we are sorry for their loss
That a bad change, you have same guns on Roanoke which is working with this feature(besides that other 76 mm guns on other ships still have that ability like those one on Detroit), why should USS Mitscher, USS Wilkinson, HMS Tiger, Geniere, Murasame loose big part of their firepower( due too scripted 300m misaiming overshots for AI controlled 76mm guns until 2.5 km range(as it is for all auxilary guns controlled by AI)) and inability to shot them both with main guns. Those ships deserve higher ranks and BRs and ability “to fire the main and auxilary caliber cannons”, not artificial nerf for them.
Now with hotkey switch for that ability, it’s even more unreasonable, cause in NRB you could turn it off for them, cause of RB “strange” aiming( where auxilary don’t consider their ballistic with RB aiming), and turn it on in NAB where auxilary consider their ballistic with arcade new aiming.
The defas sound pretty good but the M50s sound stupidly weak
M50s are 20mm fyi
I already had that at the minimum.
I would love to know how the dev team tests the game before a release.
Would be nice to get a blogpost or video about.
Every update in the last 2 years broke graphics.
Same question here. There is a lot of info that those vehicles ammo rack has a working system that protects the crew .
Just to confirm, this is only if the Blast door is destroyed/open, right?
You do know you can google this, right?
Call back the overpressure mechanism! Delete the overpressure radius limit!
Very cool. So the new report was just closed and marked „duplicate“ to the previous Dev Server report that only was about the shell weight but not the incorrect name and filler type.
So once again, half the changes are going to get ignored.
keep a mental note of how often you disable its auto loader after its shot
Uhm never since thanks to the amazing addition of turret baskets getting shot in a Leopard prevents you from fighting back as long as the opponent is not a complete dummy
This is a post from a concerned player with the direction and rash abandon Gaijin are adding new systems without giving them time to be tested and integrated correctly.
Just played a single game of top tier and the game is over in minutes
Russian Mi-28 dominating with LMURS missiles. While the perceived counter IR based SAMs cannot intercept the helicopters them (can we see the document that confirms Mi-28 can carry 8 of them?)
This means a nation like Germany does not have a single SAM that can engage Mi-28s.
IRIS-T fails from DIRCM implementation and FLAKRAD has a range of 12km and becomes unstable at those ranges.
Su-30s launching Kh-38s from even further away well out of range of SAMs and a nice engine buff so that was good. Nothing has changed and new SAMs haven’t countered it
Gaijin fixing HE damage but not for Russian HE shells that destroy a tank by hitting an mg or a commander sight (In what world is that realistic?)
We have anecdotal evidence even in WW2 a HE shell from a 152 or 122 took out Carrius’s cupola on his Tiger tank…Did it then magically transfer through the whole tank? No of course not it damaged the cupola and would have killed the commander had he been in his seat. Why hasn’t this been fixed why is only one nation gets to benefit from this dated mechanic.
Currently it is too much, and if Gaijin wish to have a balanced fair enjoyable experience at top tier they need to make some real changes for the next update.
If you spam 16 Iris t slm missiles at it, can the Mi28 still deflect all of them at the same time?
I assume so. They have stated they are looking into a way of limiting LDIRCM to only affect so many missiles at a time (depending on the system) but its not implemented currently
https://community.gaijin.net/issues/p/warthunder/i/YMLQJSEdkUWO
Yes instead of you know fixing it they added more helicopters than can benefit from it.