War Thunder "Tusk Force" - Changelog


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T90M’s Hydraulic pump is completely unaffected, why is that? Meanwhile, if the M1 or Leopard’s pump breaks, the turret becomes unusable—are you kidding me? Do Russian tanks use magic? Russian magic? Does internal damage modeling have any effect on them at all?

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@Smin1080p_WT The marketplace skins for the new model of the Tiger II p are all broken now, will they be patched?

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So you add the HUD tint for the Eurofighters after months of it being missing and it’s been added in such a poor way.
image


Can only be seen from the side, also missing from inside of the cockpit too.

Also we got the modelled cockpit for the RAH-66 but the MFD’s aren’t finished.


The “disco mode” MFD is still present from when the Comanche cockpit was first added, granted now it’s only present on the top left screen but it’s still there.

Also many of the MFD pages are missing/inaccurate. Plus the bottom right display isn’t usable when it should be.

And before it’s brought up yes these issues have been reported:
These were made during the dev server.

These ones were just made but even with a quick Google search you can easily find the images on what the MFD’s should be so it’s not like it’s some obscure info and the devs had to take their best guess at them.

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I already turrned all the way up and I don’t see how it was like in Dev server.


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are you sure? because it certainly looks like you don’t. The new missile trails were working fine for me earlier

Yes, fix is on the way. Sorry.

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  1. When You rework Tiger 1 ammoracks? After 6 shoots, loader take ammo near driver… really the best place for take it…
  2. Heavy metal hero etc. - why You change it when it is battle pass mission for it? You get it easier on arcade, and harder on realistic… When you rework it on planes? Since 2 years i do 6 frags on realistic max 10 times…
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Okay, I had to restart the game. I usually turned it down because it is easier to spot far-distance enemies in Ground RB.

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Tanks should be able to revert to manual drives if the power traverse system is damaged, I wonder if that has been implemented…

When i had the battlepass heavy metal hero challenge, i thought it was 12 kills in grb, I did this very easily at 8.7-9.0 with good tank gameplay, then cas, then use more tanks if it was not enough.

Then i learnt it was only 6 kills because grb has 2x multiplier. 12 kills is not an impossible challenge, try at lower brs.

Thx

Only played a few prop AirRB games, but loving the new gun sounds

So the Pantsir-S1 radar is still broken, if not even more than before. I stopped playing War Thunder after previously reporting the faulty radar, and now it’s even more broken. With the release of BUK-M3, is it even worth researching as I am afraid it might retain the same broken-radar features?

Sadly nothing in changelog indicating it was fixed, does anyone know if it uses the same radar?

I saw a video where a lot of the guns just sounded the same, is that still the case or was that just a bug?

This reduction of max speed seems a bit high😎

I mean it is highly unlikely that an aircraft with a straight line speed of 430-450 kmph has now a Vne speed of 462 kmph.

So either you refer to the speed limit of the landing flaps or there is a typo regarding the maximum dive speed…

Edit:

Based on the test of a fellow player the 462 kmph is actually the rip speed.

This new value fails the “common sense” test. I mean the plane was all-metal and not as fragile as planes with wings made out of wood - and the new rip speed is less than 10% added to the top speed of the fastest version in a straight line.

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im pretty sure the description is just missing

I’m not sure as I’ve only played a few games of similar aircraft/guns

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There’s a small bug ongoing atm.

Scorecard during the match isn’t tracking kills, assists, deaths in real time.

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there was no need to limit the usage of planes in naval battles - the aa in this mode is totally overpowered so cas is no issue at all.

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