listen to this:
the GSh-23 sounds like a wet fart now
listen to this:
the GSh-23 sounds like a wet fart now
someone farted into the mic and said yep that works lmaooo
And yeah, regarding the new “optimisation” of this game
I guess 5700X3D+5080 while being on a 990 PRO is now not enough for this game?
I mean, EVERY EFFECT comes with a microfreeze. Every single one of them. I try to pop a flare - game freezes for half a second. I launch a missile - same. Even using scope comes with a microfreeze
This made me spit out my tea
just use RCSM, vanilla is vanilla
thats what iam using
but just because iam using a sound mod dosent mean i can complain about how bad it sounds
there are lots of ppl that arent able to install sound mods and have to live with those awful sounds
Dedicated thread about lag/stuttering issues. I’m going to quote your message over there: Less FPS and drops
Sounds like a skillissue
no, like console players
So… Can anyone explain what this’ corresponding mechanisms’ really are?
Hydraulic circuit or something else?
we are sorry for their loss
That a bad change, you have same guns on Roanoke which is working with this feature(besides that other 76 mm guns on other ships still have that ability like those one on Detroit), why should USS Mitscher, USS Wilkinson, HMS Tiger, Geniere, Murasame loose big part of their firepower( due too scripted 300m misaiming overshots for AI controlled 76mm guns until 2.5 km range(as it is for all auxilary guns controlled by AI)) and inability to shot them both with main guns. Those ships deserve higher ranks and BRs and ability “to fire the main and auxilary caliber cannons”, not artificial nerf for them.
Now with hotkey switch for that ability, it’s even more unreasonable, cause in NRB you could turn it off for them, cause of RB “strange” aiming( where auxilary don’t consider their ballistic with RB aiming), and turn it on in NAB where auxilary consider their ballistic with arcade new aiming.
The defas sound pretty good but the M50s sound stupidly weak
M50s are 20mm fyi
I already had that at the minimum.
I would love to know how the dev team tests the game before a release.
Would be nice to get a blogpost or video about.
Every update in the last 2 years broke graphics.
Same question here. There is a lot of info that those vehicles ammo rack has a working system that protects the crew .
Just to confirm, this is only if the blowout panel is destroyed/open, right?
You do know you can google this, right?
Call back the overpressure mechanism! Delete the overpressure radius limit!