I’m having screen tearing problems on the Xbox Series X, it’s horrible, there’s no fluidity in screen movements and it freezes a lot, cutting the screen.
Anyone else’s custom sound mod toggle not appearing in setting?
Surely Tiger II (Early) would have been better. We don’t even get block numbers for aircraft anymore in favour of “Early” and “Late”, and this actually makes sense to be labelled as “Early” as there’s no official specific designation, and “Nr 1-50” is just extremely clunky
Decorations are breaking again,
especially if switching between camos - poof* goes the decorations
Somebody’s got to move this suggestion to implemented
Did you guys tested this already? My P51 with bombs didnt increased the cost for my bomber with bombs… so ehm…
OMG guys!!! You can never leave the sounds in PEACE!!! Always “improving” them then fixing them then “improve” again and so on!
The soundstage now seem like i play in a small studio room! Not realistic at all! The sounds are the same like watching a replay on 8x speed. No space, only boom boom , no engines sounds from all that noise! Everything seems like was reworked just for EFFECT. Explosions and more explosions. Like you’re surrounded by firecrackers … in your helmet.
Yeah that’s a dealbreaker for me. The battlepass already pretty much forces us to grind and now you’re making the already long grind considerably harder to complete.
I am voting with my wallet. If this change isn’t reverted, I’m sure to never buy even a single day of premium account anymore. And honestly if things are going to remain or become any grindier (as they have been in the recent times) I’m probably just going to quit the game outright. While I’ve liked the game, the semi-mandatory grind is the least fun part of it.
EDIT:
Here’s a great example why this nerf is absolutely horrible.
Sure, I was able to get the award, but imagine I didn’t exist in this game and the scoreboard was as it is. Previously both 7 kill players would’ve been eligible for the award, but it would’ve been rewarded only to maruk68 due to higher mission score. Now after the update neither of them would be even eligible while they still would’ve battled each other for it. Not only you need absurdly high amount of kills but you also have to battle other players for it.
A disgusting idea to increase the rates by ~67% for ground RB and 50% for naval RB.
EDIT 2:
Another really good example from today.
The guy played absolutely phenomenal game. No heavy metal hero.
PLEASE REVERT THIS CHANGE AT LEAST FOR THE REALISTIC AND SIMULATOR MODES.
Am I missing something? How is reducing the required number of kills for these awards harder/bad? (And specifically as it relates to the Battle Pass.) Please explain because I don’t understand why there are multiple complaints in the thread about this change. Thx.
EDIT #1:
OH! Derp, math is hard 😂 I see now, thank you for the info. Ok, yeah I understand why people are taking issue with this change:
Quotes explaining that the retirement went DOWN for Arcade, but UP for Realistic + Sim:
EDIT #2:
I think an adjustment based on BR would be very reasonable (especially for RB + Sim.) I can absolutely get 10+ kills with my < 9.3 BR lineups. Much harder once you get to 10.3/10.7+
Decrease for arcade, increase for realistic and sim.
Pragmatically speaking, at certain BRs it’s almost impossible to achieve, considering that at those BRs most players leave the match after a single death. It’s still doable up to around 9.3, I’d say, but beyond that it becomes very hard to get 10 kills in a GRB simply because there aren’t enough people in game. It should really be adjusted based on BR.
It’s a reduction only in arcade
In RB and SB it’s an increase, If we are talking about GRB it’s and increase from reasonable 6 to some cybersport type crap 10 kills
And since most of us play RB and this game has specific tasks for these awards…
Yeah I didn’t really specify it but I don’t touch arcade at all. RB player mostly with a little of SB on the side rarely. Absurd nerf since the awards became 50-67% more difficult to reach in ground and naval RB respectively.
Sounds like a bug, it is supposed to be 10 according to the changelog. You can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)
A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)
I’ve made a new report based on the bug which is still present
There is also no reason for this change given - is GJ afraid the players get to many SL? So if no player reaches 10 kills in GRB so GJ mustn’t spend 5000SL - seriously?
Guys you have shut down a bug report about HE shells not fusing on plywood covered aircraft (a problem that was fixed in late 2023, then it only involved some guns, then came back in May 2025 and now involves almost every single shell), because it’s a “known issue” and you link to a bug report about some mostly unspecified and completely unrelated problem from 2 years ego. It’s hard being constructive under such circumstances, unfortunately.
Anything but fixing the Trophy System and armor bugs.
They really outdid themselves, hats off, missiles are a gamble again and HE overpressures maybe once every blue moon