Consider how many of us every year play the TB-3M and Po-2 whom own them? There is a genuine interest for extremely fragile, fun aircraft that if you play them right and are lucky you get good bombloads off.
I mean currently those that have the H.P.12 on average are absolutely loving them in customs and ingame.
And similarly there are soooo many of us currently after completing the first 2 stages spawning in zeppelins and after dropping bombs try to fly to the edge of the map to chill out and try and enjoy this as much as possible just incase worst case scenario we can’t actually get them.
Because I cannot stress this enough. The Zeppelins are absolute joy for us Zeppelin bomber fans, especially those whom are majorly interested in WW1 history and the UK’s First Blitzes in WW1.
@Stona_WT Again I do apologise for pinging so much. But genuinly there is a large interest for the Zeppelin for those whom want to have it, just like those of us whom primarily wanted the H.P12 and the Male Mk V’s (IV for germany). Again like I suggested make it a seperate alongside stage near the end of the event requiring more points and ge than the other stages. This both lets you guys gain potential more income for the model you have made for this event, whilst allowing those of us whom really want it, large or few in number, to gain it ingame.
Squadron/Collector’s vehicle that is not meant to be competetive in any way, maybe disable random match-making and enable only test flight shenanigans and custom battle spawning.
I’d love to join a re-enactment custom event focusing on WW1 vibes by someone like Krab with aforementioned zeppelins.
go figure why they had to spawn the bomber (blimp) right next to the battle. this can’t happen in actual matches and theres no way gaijin will start making custom spawnpoints for blimps in every map
Nike.
How slow do you think the Zeppelin is? It’s 103km max irl. Thats more than quick enough to reach bombing targets just like the HP,12 at 130-140kmh. The bomber spawn is fine.
The Maus, Tortoise and T-95 don’t get extra close spawns because just as they are slow, they do still make an impact and get to the objectives in time without issue.
Fwiw, you can spawn pure float-planes in ASB on dirt airfields and the game solves the issue by making you spawn like 100 or 200 meters and around 50 km/h above stall speed.
Further, it allows you to respawn after landing a non-carrier plane on an aircraft carrier the same way - airspawn you with some margins above stall speed and 100-200m above the carrier.
either it will climb very high and be nearly unkillable or it will be low and get shredded by everything with the spawns we have
we shouldn’t add vehicles just for people to f around with them in matches
maus tortoise and t95 are fitting for the game and clearly capable regardless
And just like Hydroplanes that unless it’s a PBM-5A Mariner, you belly land on the airfield and repair/rearm and respawn above the airfield like normal.