Ich Feier es das man die ikonoschen WWI Panzer bekommen und behalten kann ich finde es aber schade das es keine Möglichkeit gibt den Zeppelin zu erhalten, es wäre schön geil wenn man nach ein paar Monaten nach dem Event in ne Runde geht und da auf einmal nen Zeppelin fliegt, es ist egal ob der OP oder schlecht wäre. Es wäre einfach nen geiler einzigartiger Bonus der für einen wtf Moment in jedem Spieler hervorruft der das Ding nicht kennt.
Ich wünsch mir das man den Zeppelin im Event erspielen kann.
If you have nothing interesting to say, why do you keep trying ?
WW1 tanks could be so much fun if Gaijin at least put some effort into the mode …
The mark can’t drive through trenches and just slips like a bar of soap. It can’t shoot either since the guns are awful and the sights completely bugged. That feels like WW1 to you ?
oh dear … i won’t be wasting my time with you but please do your research a bit better. You know what a track is right ?
Also, the Chamond was terrible at crossing terrain but the Mark was designed for this exact purpose
And even if we pushed realism to the maximum, the A7V would topple over all the time and there would be 20 of them at most in the battle
You just can’t argue using realism in a game, and especially WT
I think the main reason why the Zeppelin is so bad in this mode is because it were spawned too close to the ground, while it is supposed to be flying up at a fairly high altitude (around 4,000 m).
Granted, it’s still very much a huge target from kilometers away, but at least it still have some space to move around before engaging fighters.
In addition, the full payload of this thing is actually quite huge at 7,600 kg, capable of flattening a city block. That means it’s basically the more extreme version of the TB-3M.
My Claermont was just bombed by a Zepp. You can immeadetly spawn a bomber or fighter, the mode is smale scale. You will be on top of the Zeppelin in no ime.
A problem all bombers (not just the Zeppelin in this event, but all in game) with gunner stations far apart have… they have a convergence set to a fixed distance, so if the enemy is outside that convergence (which is almost all the time), they fire around the enemy.