War Thunder "Spearhead" - Changelog

You guys know explosions are loud right? There are explosions 200m away and they sound like 2km away.

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bro i just wanna play the game but it just “Loading modes…”

you can also turn germany into italy

not sure what u see what we didnt.

Click on the cog wheel (right of the vehicle slots) and deselect “Use operator flags in battle”

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tf, didnt knew this. Thats is just hilarious xD I wonder if the MM will also be confused xD

Thankyou soooooo much

what’s going on with these trunnions?
Why did they deviate from the axis?



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How Pakistan get BM “Oplot-M”?

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They trialed it.

It was originally in game as the Oplot-P (a trialed modified Oplot-M) but Gaijin didn’t want to make a new model, so they renamed it.

some trunnion parts are even extended through the gun shield,what’s going on?




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I know about that, i meant why Gaijin think they can add tank that Pakistan “had” (which in game copy of Oplot-T, because T version was heavier than basic M version, and in game they same weight) in amount of 1, but not giving Thai VT-4, which Thailand have 60+ vehicles

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don’t slip

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Aim-54 electronics required cooling, and its stored inside the front 2 belly pylon things

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Is there a reason why the AESA radar scan areas of the F-15 GE are so extremly small?
I mean, 30x10° and 60x5° and an even smaller one (15x15° I think)?

I don’t understand this logic.

Devs give brimstones, mavericks and etc. for some planes for balance and to bring them in line with the same plane from other nations. And than they don’t give ldircm for non-US ah-64e although it’s much more important than FnF.

:shrug:

Not an expert but all of the non US version still have that IR counter think behind the shaft on top of the heli. Not sure if it is the same though

What’s changed with the Saturns? Didn’t see anything in dev but now that they’re here.

Yeah im stuck on that too, any idea what it is?

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