War Thunder "Ninth Wave" - Changelog

It’s been doing that same thing in naval all morning as well.

There’s some kinda visual weirdness(and this is from before the Update) where
the view randomly changes. I looks like the vignette is trying to take over, but . .
if you look, it appears to be some sort of binocular view. Which would not be
a bad thing, if you had ANY control over it and there was some zoom attached to
it as well. But it just randomly goes off and on and changes the brightness a good
deal each way . . . very frustrated and annoying after about 1 minute . … . lol

And the reason I mention all that is because on one view, the darker of the two,
the mini map disappears(any/all markers) and it looks just like what you are showing.

So it seems apparent that the mini map has gotten some sort of glitch now.

Thank you for bringing this up, I was not sure that it was not something on my end.
But clearly it is not . . .

Thanks Again

1 Like

The one we have in game is the fisrt prototype, a bare naked AMV, so it’s modeled correctly.

The PT2 trialed the WAR + PSO kit with new traks, Upgraded engine and transmission, enlarged tracks and a fully electric turret system ( no hydraulic pump in the back of the turret like the one we have in game now)

PT3 finalized the proto series with better gearbox, suspension, brakes, and computers derived from the B2 Centauro and added an optional mine protection kit under the chassis ( if you mount the MPK you can only add the PSO kit with it to keep the optimal power to weight ratio )

C2 is the full production that combines everything above and it’s stated to be the prime testbed for the new Leonardo’s 120/55 cannon that started final trials a few months ago. ( Plus everything that will come from Leonardo in the upcoming years, as it’s basically an active testbed while waiting for the KF51 )

1 Like

This is a AMV PT1 with war and pso

4 Likes

I believe we should both get PT2 and PT3, and all three (+PT1) should get WAR as a mod.

While progress has been made, I still think WAR could be better as well. Still a 0.35 KE multiplier… higher than air’s, unlike the one it had until now, but still barely higher than rubber-fabric (0.20).

It should probably be 0.55-0.65; then, the turret becomes able to withstand 3BM46, BTA4, L27A1, and even 3BM60 at certain ranges and angles.

And THEN, Ariete would actually become a pretty decent 11.7 (acceptable 12.3 in AMV’s case; it should be 12.0 as of now).

5 Likes

Still no nerf to the BMP Terminator

3 Likes

Not gunna lie, these are pretty damn cool:


new ship tracers are a little overkill though, tracer is in the back of the shell so are less visible from front on, now it looks like you are being shot at by a Star Destroyer

Spoiler

image

4 Likes

What they change on it now?

So they added radar and kept the BR the same.

Would rather they skipped the radar and lowered BR somewhere in the 7s. UK already has the Marksman - with radar - at 8.3. What’s the point of having 2 spaa at 8.3 and leaving a HUGE gap after 5.3?

IRST Drop tank didn’t make it in game?

Dear Gaijin, attention to Naval Battle is very appreciated, water look beautiful, new visual of shell approaching player is very nice!
But there are some new problems introduced by the new update, I played on dev server not much, but now realise new big problem with visual clarity during grind for Oklahoma.
Here is some feedback, this is only for Naval, and more may be found later.

First is on Visuals:
Now we not see as easily how much damage on each ship section we have on ship, both player and enemy, I have disability with poor eyesight so it makes straining of eyes great when I look just to achieve former performance of not losing ship section.
Enemy ship section very difficult to see too, the x-ray display become very cluttered with different shade of yellow-red, makes it hard to see which section is destroyed, is problem with enemy ship like Sovetsky Soyuz since he only dies when angled with broken compartments otherwise he become incredibly annoying.
Please add back second bar, but with hull segment, possibly also show durability of segment in module overview somehow.
Also Crew count integer and that it now shows that you actually do damage with all shot with animation of bar shrinking is very nice, and improvement of player satisfaction, percentage on which ship dies is very nice also.
But please add second bar colour section to show under which ship cannot repair hulls and can only sink, this is very confusing and not nice as now we don’t see set sinking percentage so this is necessery if additional percentage display not readded, especially to new player…
Adding of visual indicator of what Torpedo Protection covers is great change and improves experience, same with new vehicle overview card!
But one problem with new card also, we now cannot see how strong the structural steel of the hull is, please add option to view hull steel thickness. Maybe even allow x-ray option to view structural elements, with ability to click on element to hide from view to see internal layout.

Second is on new Features:
Update has also added what I am unsure if is a bug, only 2 ammunition slots for main armament, but not for secondary which makes me think it is a bug.
If it is a feature please reconsider, it makes ship like American CL with 6" gun, or especially Bismarck and Scharnhorst, Nürnberg and Admiral Hipper more annoying as you must decide between Anti Air Fuze, SAP and APC with each now and every shell have a purpose.
Would be great loss of diversity and unnecessary friction and suffering for no reason.
If it is not bug I would ask that it please is explained why this was done, especially considering secondary weapon not have this arbitrary limit.
Also why is mouse interaction with radar, that now is new feature for ground and air, not provided for naval radar, when slowly introduction of Guided Missile Craft is being persued? Maybe add lock-on for AI gunners on air target like is on SPAA also?
But thank you for update, I hope more wonderful content comes soon.

Also for event ship:
Improve USA Standard BB reload, Oklahoma will be dead on arrival if not at least reload fixed, even if I like standard layout already very sad for such a cool ship.
You even will make more money on market if she is good from sale tax so it a win for everyone.
Maybe also think about taking care of barbette fire, it make so many ships not fun and stressful to play, its eternal curse from Scharnhorst and now all ship suffer of it, only not those with long elevator even if all ship have inner fire protection.
Bayern, Ersatz Yorck or poor Mackensen suffer too much from it.
Last year for a while we had instant extinguishing bot bug on naval top tier, it showed what changes happened with survivability and it was fine, Scharnhorst did still die, we have more large diameter cannons now, and hull compartment mechanic.
Maybe attempt to evaluate data from that period as evidence?
Imagining how a new player who only got new BB Oklahoma will be infuriated from long reload with new player aim, and dying to barbette ammo explosion is very bad and may scare him off from fun naval mode and he never play again, reducing player count.
Also may I suggest an indicator for ammo load breakpoints on for example mousing over ammo racks, so players can see how much ammo to take to empty ammo rack and magazines so they can avoid fast explosion? Would help close skill gap between veteran and new player.

I hope this feedback helps and is considered.

5 Likes

I actually dislike this update.

  1. The crew menus are absurdly huge and actually odd to read now.

  2. It feels even more like a mobile game, which is terrible.

  3. The naval Ui rework… is just confusing and pointless, yet no auto update for realistic / sim for ranging. Instead it’s spam A, and hope no one gets in the way. It’s like the problems were ignored entirely.

Pro:
Water looks great.

6 Likes

This looks hideous. There was absolutely no reason to change it lol.

8 Likes

Fishing net?

The only pro that came from it, was showing EXACTLY what it was affecting.

wdym? It already did that with the previous screen?

i see what you mean

Kinda wish bvvd kept his word about ui changes.
Wish there was option to keep old crew menu ui.

1 Like

Keep your expectations low about Gaijin and you’ll never be disappointed.

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Who had the smart idea to make the new Mig29 12.3 in ground???

Mmmmm…then it could be nice as two extra modification in the protection column as we have 3 empty spaces in it.

One for only the WAR kit if you want to save some weight and the other for full armor.
That could be nice in urban combat against 30mm autocannons.

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Premium su30s look like p2w compared to it, 6 kh29t + kab1500 vs only 4 kh29t. Reminds me of 10.3 ud vs t72b situation.

RIP Falcon :((((

Of course they took the APDS round from Falcon away !!! Totally underpowered and useless on its BR !!!
And the step backwards in this game!