War Thunder "Line of Contact" - Changelog

It got nothing to do with crying. Gaijin messed up the modelling of pylons which made TGP clip with SPICE 250 rack. And since we cant mount ordinance on 3 belly pylons separately (again bad modelling) we’re forced to dismount TGP while using SPICE 250 there.

and in classic gajin passion instead of changing it they will nerf the living hell out if it

Yeah I hate how its still mostly WIP in live server

Rafale radar was already broken like this before, it just got a bit worse

is it possible that gajin will fix this and we will be able to use one of the 2 pylons with lighting 3 pod ?

Consoomer brain pretty much.
Community is largely to blame for problems this game has.

100% on this, it is too unnecessary bright to the point of being kind of annoying

nuke with fully stock puma gracias gaijin (its from the free tanks)


also who the fuck put a telephone pole in the airport??? i crash into it

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What’s that? You said you wanted it as an event vehicle? (You shouldn’t have put “M8”, that automatically makes it event vehicle).

For all my fellow gamblers, the most exciting part of the update is here, the Festive Cupcake.

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@Stona_WT Any information on when the broken ship ammunition will get fixed?? All ships primary ammunition has been replaced with extremely low numbers which don’t make sense. And as far as I am aware was not advertised on any changelogs or tested. Whilst secondary armaments stayed normal.

Could we please get a fix soon, as many of us Naval players no longer have any idea exactly how many shells we are using of what type. And how that will increase or decrease the risk of ammunition explosions being ship crippling???

What does 140/140 mean in context to 3360 shells???
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It’s completely disorientating, and now I have no clue what I used to set my ammunition too? Have all of our previous selections of ammunition been wiped by accident with this bug???

Many of us Naval Players have been used to the mechanic which is identicle to tank warfare and bombers to choose how much ammunition we want to carry, and therefore risk.

makes up for all that time sweden had pretty anemic CAS capabilities

On a seperate note, do we have news as to when Naval can expect tow ropes back? Entire communities died overnight due to it’s unscheduled and non-advertised removal all those updates ago.

There are many situations on maps where I am playing with my squadron mates, and someone makes a mistake in where they sailed. Now I am right next to them so originally I could just grab them with the rope, and reverse them easily out of the situation. But now the only option is for them to do 3-point parking maneuvers that evolve to 10+ back and forths. Or they purposefully beach themselves so we can finally attach a rope.

Is the “low number” not actually low? I think that number you’re seeing refers to “sets” of shells. So if you set your ammo to 12, and have 6 guns, you will now have 72 shells. It refers to salvos I guess.

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We spent years since the ships being added, painfull learning the exact number of shells we want to run in our loadouts out of the hundreds of battleships.

So having it if you are correct reduced to salvo’s which is extremely difficult to quantify is just…baffling.

No Navy in the world as far as I am aware, stock ships or restock themselves based on “salvo’s”.

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Well I mean, it’s not that hard. You don’t need to even keep track to how many cannons your ship has. Simply put, the number of shells you select now, is how many times you want to fire each cannon.

There should be an option to switch to this very confusing system or turn it off like the new wierd preset fire system.

People like my self with disabilities involving memory, are extremely confused and unsure as how to play our ships now.

Time for some bullying with the A-10A early, and A-10C orbital bombardment time for SL

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